Templates
To create enemies faster, GMs can use the templates in this section without having to calculate warrior statistics from scratch. To make a new warrior from the template rules, choose their tier, choose their element and their creature type, and then choose abilities from the list of available abilities for their tier and below. Each warrior gets a number of abilities per the basic creation rules.
Antagonists are meant to be memorable and have many unique abilities. It is advised that you not use a template to create them, but instead take the abilities from the examples given in the text or come up with new abilities on your own.
- Normal Templates
- Auxiliary: Support-type warriors that can assist with elemental strengths and weaknesses.
- Brute: Warriors with high defenses that act as tanks.
- Hunter: Fast physical attackers that deal elemental damage.
- Mage: Magical specialists that deal elemental damage.
- Medic: Specialists in healing that can revive allies at higher tiers.
- Minion: Basic grunts that have greater strength in numbers.
- Poisoner: Specialists in inflicting statuses and hexes.
- Tactician: Warriors that support their allies with non-charm abilities.
- Trickster: Warriors whose high Evasion makes them difficult to fell.
- Vanguard: Warriors that focus purely on damage output at the expense of everything else.
- Elite Templates
- Assassin: Fast, deadly attackers who can use Thief abilities.
- Paladin: Aggressive warriors who can use the Knight’s Focus ability to build damage potential.
- Colossus: Defensive fighters that have abnormally high Health and healing potential.
- War Leader: Warriors designed specifically to fight alongside other warriors.
- Sorcerer: A powerful spellcaster that can use some of the Sage’s abilities.
- Passives: Extra passive abilities that add tactical depth to each warrior.
- Elite Abilities: Abilities solely accessible to Antagonists and Elite warriors that express their unique danger and power.