Minions
Minions are all-rounders, and therefore fairly weak on their own, but are extremely strong in numbers.
Tier 1
Statistics
| HP | Shell | Initiative | Mana | Action Points | Physical Attack | Magical Attack | Physical Defense | Magical Defense |
|---|---|---|---|---|---|---|---|---|
| 10 | 5 | 4 | 10 | 2 | 4 | 2 | 2 | 1 |
| Evasion | Resistance | Physical Accuracy | Magical Accuracy | Status Accuracy |
|---|---|---|---|---|
| 1 | 2 | 4 | 2 | 2 |
Available Abilities
| Name | Type | Cost | Description |
|---|---|---|---|
| Strike | Melee | 3 MP, 1 AP | The Minion makes a colorless strike that deals 1.5x damage on a hit in addition to other modifiers. |
| Charm (Physical Attack) | Ally | 3 MP, 1 AP | The Minion moves Physical Attack a single step up the Bonus Tracker for the selected target. |
Tier 2
Statistics
| HP | Shell | Initiative | Mana | Action Points | Physical Attack | Magical Attack | Physical Defense | Magical Defense |
|---|---|---|---|---|---|---|---|---|
| 10 | 10 | 6 | 20 | 2 | 4 | 4 | 2 | 2 |
| Evasion | Resistance | Physical Accuracy | Magical Accuracy | Status Accuracy |
|---|---|---|---|---|
| 2 | 2 | 4 | 4 | 4 |
New Ability
| Name | Type | Cost | Description |
|---|---|---|---|
| Guard | Ally | 5 MP, 1 AP | The Minion inflicts the Guarded status on a single ally, which remains until the beginning of the Minion’s next turn, not counting held turns. Every time that ally is targeted by a strike, spell, or sleight, the Minion becomes the target instead. If a Guarded ally is targeted by a Multi- or All-type ability, the ability is simply negated against them. |
Tier 3
Statistics
| HP | Shell | Initiative | Mana | Action Points | Physical Attack | Magical Attack | Physical Defense | Magical Defense |
|---|---|---|---|---|---|---|---|---|
| 12 | 13 | 8 | 30 | 2 | 6 | 6 | 2 | 3 |
| Evasion | Resistance | Physical Accuracy | Magical Accuracy | Status Accuracy |
|---|---|---|---|---|
| 2 | 2 | 6 | 5 | 4 |
New Ability
| Name | Type | Cost | Description |
|---|---|---|---|
| Orders | Ally | 1 AP | The Minion grants a free AP to a single ally that can then use it to act during their turn. They may only use this ability once per round. |
Tier 4
Statistics
| HP | Shell | Initiative | Mana | Action Points | Physical Attack | Magical Attack | Physical Defense | Magical Defense |
|---|---|---|---|---|---|---|---|---|
| 18 | 17 | 10 | 35 | 2 | 6 | 6 | 3 | 3 |
| Evasion | Resistance | Physical Accuracy | Magical Accuracy | Status Accuracy |
|---|---|---|---|---|
| 3 | 3 | 6 | 6 | 6 |
New Ability
| Name | Type | Cost | Description |
|---|---|---|---|
| Strength in Numbers | Passive | N/A | During the Effect Phase, the Minion has their Physical Defense charmed on the Bonus Tracker by 1 level for each of its allies that are also Minions and are not downed. |
Tier 5
Statistics
| HP | Shell | Initiative | Mana | Action Points | Physical Attack | Magical Attack | Physical Defense | Magical Defense |
|---|---|---|---|---|---|---|---|---|
| 20 | 20 | 13 | 40 | 2 | 8 | 6 | 3 | 3 |
| Evasion | Resistance | Physical Accuracy | Magical Accuracy | Status Accuracy |
|---|---|---|---|---|
| 4 | 3 | 8 | 7 | 8 |
New Ability
| Name | Type | Cost | Description |
|---|---|---|---|
| Revive | Ally | 5 MP, 2 AP | The Minion revives a single downed target back to 1 HP. |
Tier 6
Statistics
| HP | Shell | Initiative | Mana | Action Points | Physical Attack | Magical Attack | Physical Defense | Magical Defense |
|---|---|---|---|---|---|---|---|---|
| 25 | 25 | 14 | 50 | 3 | 8 | 8 | 4 | 4 |
| Evasion | Resistance | Physical Accuracy | Magical Accuracy | Status Accuracy |
|---|---|---|---|---|
| 4 | 4 | 8 | 8 | 8 |
New Ability
| Name | Type | Cost | Description |
|---|---|---|---|
| Power Strike | Melee | 5 MP, 2 AP | The Minion makes a colorless strike. On a hit, this attack’s damage is multiplied by 2 in addition to other modifiers. |
Tier 7
Statistics
| HP | Shell | Initiative | Mana | Action Points | Physical Attack | Magical Attack | Physical Defense | Magical Defense |
|---|---|---|---|---|---|---|---|---|
| 28 | 27 | 16 | 60 | 3 | 10 | 10 | 4 | 5 |
| Evasion | Resistance | Physical Accuracy | Magical Accuracy | Status Accuracy |
|---|---|---|---|---|
| 4 | 4 | 10 | 9 | 8 |
New Ability
| Name | Type | Cost | Description |
|---|---|---|---|
| Multicharm (Physical Attack) | Multi | 5 MP, 2 AP | The Minion moves Physical Attack up by 1 on the Bonus Tracker for themselves and all of their allies. |
Tier 8
Statistics
| HP | Shell | Initiative | Mana | Action Points | Physical Attack | Magical Attack | Physical Defense | Magical Defense |
|---|---|---|---|---|---|---|---|---|
| 32 | 33 | 18 | 65 | 3 | 10 | 10 | 5 | 5 |
| Evasion | Resistance | Physical Accuracy | Magical Accuracy | Status Accuracy |
|---|---|---|---|---|
| 5 | 5 | 10 | 10 | 10 |
New Ability
| Name | Type | Cost | Description |
|---|---|---|---|
| Multiguard | Multi | 5 MP, 2 AP | The Minion inflicts the Guarded status on all of their allies until their next turn, not counting held turns. |
Tier 9
Statistics
| HP | Shell | Initiative | Mana | Action Points | Physical Attack | Magical Attack | Physical Defense | Magical Defense |
|---|---|---|---|---|---|---|---|---|
| 35 | 35 | 20 | 75 | 3 | 12 | 12 | 5 | 6 |
| Evasion | Resistance | Physical Accuracy | Magical Accuracy | Status Accuracy |
|---|---|---|---|---|
| 5 | 5 | 12 | 11 | 10 |
New Ability
| Name | Type | Cost | Description |
|---|---|---|---|
| Testudo | Passive | N/A | During the Effect Phase, the Minion has their Physical Defense and Magical Defense charmed on the Bonus Tracker by 1 level for each of its allies that are also Minions and are not downed. |
Tier 10
Statistics
| HP | Shell | Initiative | Mana | Action Points | Physical Attack | Magical Attack | Physical Defense | Magical Defense |
|---|---|---|---|---|---|---|---|---|
| 40 | 40 | 22 | 80 | 3 | 12 | 12 | 6 | 6 |
| Evasion | Resistance | Physical Accuracy | Magical Accuracy | Status Accuracy |
|---|---|---|---|---|
| 6 | 6 | 12 | 12 | 12 |
New Ability
| Name | Type | Cost | Description |
|---|---|---|---|
| Raise Dead | Ally | 7 MP, 2 AP | The Minion revives a single downed target back to half its current maximum HP, rounded down. |