Last Odyssey

Minions

Minions are all-rounders, and therefore fairly weak on their own, but are extremely strong in numbers.

Tier 1

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
10 5 4 10 2 4 2 2 1
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
1 2 4 2 2

Available Abilities

Name Type Cost Description
Strike Melee 3 MP, 1 AP The Minion makes a colorless strike that deals 1.5x damage on a hit in addition to other modifiers.
Charm (Physical Attack) Ally 3 MP, 1 AP The Minion moves Physical Attack a single step up the Bonus Tracker for the selected target.

Tier 2

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
10 10 6 20 2 4 4 2 2
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
2 2 4 4 4

New Ability

Name Type Cost Description
Guard Ally 5 MP, 1 AP The Minion inflicts the Guarded status on a single ally, which remains until the beginning of the Minion’s next turn, not counting held turns. Every time that ally is targeted by a strike, spell, or sleight, the Minion becomes the target instead. If a Guarded ally is targeted by a Multi- or All-type ability, the ability is simply negated against them.

Tier 3

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
12 13 8 30 2 6 6 2 3
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
2 2 6 5 4

New Ability

Name Type Cost Description
Orders Ally 1 AP The Minion grants a free AP to a single ally that can then use it to act during their turn. They may only use this ability once per round.

Tier 4

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
18 17 10 35 2 6 6 3 3
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
3 3 6 6 6

New Ability

Name Type Cost Description
Strength in Numbers Passive N/A During the Effect Phase, the Minion has their Physical Defense charmed on the Bonus Tracker by 1 level for each of its allies that are also Minions and are not downed.

Tier 5

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
20 20 13 40 2 8 6 3 3
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
4 3 8 7 8

New Ability

Name Type Cost Description
Revive Ally 5 MP, 2 AP The Minion revives a single downed target back to 1 HP.

Tier 6

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
25 25 14 50 3 8 8 4 4
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
4 4 8 8 8

New Ability

Name Type Cost Description
Power Strike Melee 5 MP, 2 AP The Minion makes a colorless strike. On a hit, this attack’s damage is multiplied by 2 in addition to other modifiers.

Tier 7

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
28 27 16 60 3 10 10 4 5
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
4 4 10 9 8

New Ability

Name Type Cost Description
Multicharm (Physical Attack) Multi 5 MP, 2 AP The Minion moves Physical Attack up by 1 on the Bonus Tracker for themselves and all of their allies.

Tier 8

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
32 33 18 65 3 10 10 5 5
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
5 5 10 10 10

New Ability

Name Type Cost Description
Multiguard Multi 5 MP, 2 AP The Minion inflicts the Guarded status on all of their allies until their next turn, not counting held turns.

Tier 9

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
35 35 20 75 3 12 12 5 6
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
5 5 12 11 10

New Ability

Name Type Cost Description
Testudo Passive N/A During the Effect Phase, the Minion has their Physical Defense and Magical Defense charmed on the Bonus Tracker by 1 level for each of its allies that are also Minions and are not downed.

Tier 10

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
40 40 22 80 3 12 12 6 6
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
6 6 12 12 12

New Ability

Name Type Cost Description
Raise Dead Ally 7 MP, 2 AP The Minion revives a single downed target back to half its current maximum HP, rounded down.