Last Odyssey

Magic

Heroes, being endowed with the power of Mana, can use their abilities to defeat warriors in combat. In addition, this same magic will often have utility outside of combat as well. When necessary, adhere to the following rules when making rulings about how they function:

Offensive Magic

Many archetype and role abilities are primarily useful as tools of violence. If a Hero attacks a combat-capable NPC with an offensive ability that does damage or inflicts a status, this will initiate combat. If they catch a warrior by surprise, the party will get First Strike against the warrior. Keep in mind that not every NPC has the power of Mana or any sort of combat training. Those who do not are generally not able to defend themselves against more than a single attack, and will either die or surrender immediately. GM</abbr>s should keep in mind that players abusing their power will have consequences later down the line. Even if alienating a village does not lead to dangerous or even lethal blowback, the Heroes gaining a reputation for being violent thugs plays directly into the hands of Antagonists, particularly Villains, and will net their Antagonists 🜉 when appropriate, as well as giving them additional chances to recruit the survivors and turn them into pawns.

Utility Magic

Some archetype abilities have contextual usefulness out of combat, particularly those that are not directly damaging. While the GM is encouraged to make rulings beyond the scope of what is outlined here, here are some canonical ways that character abilities can be put to use outside of combat:

Elements

Abilities that produce elemental effects are especially useful outside of battle. The discrete effects that an ability produces depends on its element and how powerful it is in combat. In general, abilities that do more damage will hit harder than abilities that do less. The Elemental Bolt ability will leave a mark on an ordinary wooden door, while the Elemental Burst ability will blow it all the way down. Just like with archetype abilities, GMs are encouraged to make rulings outside of the scope of the canon ruleset, but here are some ways that elements can be used during discovery: