Last Odyssey

Vanguards

Vanguard are dedicated physical attackers whose entire job is to deal as much damage as they can.

Tier 1

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
7 3 5 10 2 6 2 1 1
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
1 1 6 2 2

Available Abilities

Name Type Cost Description
Strike Melee 3 MP, 1 AP The Striker makes a colorless strike that deals 1.5x damage on a hit in addition to other modifiers.
Charm (Physical Attack) Ally 3 MP, 1 AP The Support moves Physical Attack a single step up the Bonus Tracker for the selected target.

Tier 2

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
15 5 7 15 2 8 2 2 1
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
1 2 8 2 2

New Ability

Name Type Cost Description
Hex (Physical Defense) Ranged 2 MP, 1 AP The Saboteur moves a single target down one level on the Bonus Tracker for their Physical Defense.

Tier 3

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
18 7 9 25 2 10 4 2 2
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
1 2 10 3 2

New Ability

Name Type Cost Description
Power Strike Melee 5 MP, 2 AP The Striker makes a colorless strike. On a hit, this attack’s damage is multiplied by 2 in addition to other modifiers.

Tier 4

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
20 10 12 30 2 12 4 2 2
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
2 2 12 4 4

New Ability

Name Type Cost Description
Cleave Multi 7 MP, 2 AP The Striker makes a colorless, melee strike against all opponents in the front row.

Tier 5

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
26 14 14 35 2 12 4 3 2
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
3 3 12 5 6

New Ability

Name Type Cost Description
Leaping Strike Ranged 5 MP, 2 AP The Striker makes a colorless strike against a single target.

Tier 6

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
28 17 16 45 3 14 6 3 3
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
3 3 14 6 6

New Ability

Name Type Cost Description
Haste Ally 6 MP, 2 AP The Support grants the Hasted status to a single target during the Effect Phase of this round. The status then lasts for three subsequent rounds, or until it is removed. While a character is Hasted, they have +1 AP to use per round.

Tier 7

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
34 21 18 50 3 14 6 4 3
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
4 4 14 7 8

New Ability

Name Type Cost Description
Whirlwind Multi 12 MP, 3 AP The Striker makes a colorless strike against all opponents on the battlefield.

Tier 8

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
36 24 20 60 3 16 8 4 4
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
4 4 16 8 8

New Ability

Name Type Cost Description
Power Charm (Physical Attack) Ally 8 MP, 2 AP The Support raises Physical Attack three steps up the Bonus Tracker for the selected target.

Tier 9

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
45 25 22 65 3 18 8 5 4
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
4 5 18 8 8

New Ability

Name Type Cost Description
Multihex Multi 6 MP, 2 AP The Saboteur moves all of their opponents down one level on the Bonus Tracker for the statistic that their archetype hexes.

Tier 10

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
47 28 25 70 3 20 8 5 4
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
5 5 20 9 10

New Ability

Name Type Cost Description
Multihaste Multi 13 MP, 3 AP The Support and all of their allies receive the Hasted status during the Effect Phase of this round. The status then lasts for three subsequent rounds, or until it is removed. While a character is Hasted, they have +1 AP to use per round.