Last Odyssey

Encounter Creation

In Last Odyssey, a group of warriors that engage the players in combat is known as an encounter. A baseline warrior encounter that is challenging but beatable for a party of four of a given tier consists of three to five Normal warriors, about the same number as there are Heroes in the party. Elite type warriors are worth five times as much 🜹, but in battle they are equivalent to about three Normal type warriors. The GM does not have to throw encounters at the players that are precisely of their tier. Most Heroes will be equipped to handle warriors of power equal to plus or minus two tiers. Any higher and they will be numerically outmatched, and any lower and the encounter will be trivial.

Every warrior encounter in Last Odyssey is more than just a combat challenge, but is also motivated by the context provided by the narrative. All warriors have a reason for engaging in violence that affects their behavior in combat and once it is over. Depending on their motivation, warriors may flee in order to preserve their lives. In addition, the motivation of a group of warriors also affects how they will treat the players when they are downed. Keep in mind that players are protected from True Death by fate except when they face other characters who possess the power of 🜉. In the event that the Heroes are all downed in combat, what warriors do next depends on their actual motivation for fighting the characters. GMs are free to come up with any motivations they like, but here are some examples: