Poisoners
Poisoners specialize in sleights and hexes, and also have decent damage potential.
Tier 1
Statistics
| HP | Shell | Initiative | Mana | Action Points | Physical Attack | Magical Attack | Physical Defense | Magical Defense |
|---|---|---|---|---|---|---|---|---|
| 8 | 7 | 4 | 10 | 2 | 2 | 2 | 2 | 1 |
| Evasion | Resistance | Physical Accuracy | Magical Accuracy | Status Accuracy |
|---|---|---|---|---|
| 2 | 2 | 2 | 3 | 4 |
Available Abilities
| Name | Type | Cost | Description |
|---|---|---|---|
| Hex (Resistance) | Ranged | 2 MP, 1 AP | The Saboteur moves a single target down one level on the Bonus Tracker for their Resistance. |
| Debilitate | Ranged | 4 MP, 1 AP | The Saboteur uses a sleight on a single target that inflicts the status associated with their element on a hit. |
Tier 2
Statistics
| HP | Shell | Initiative | Mana | Action Points | Physical Attack | Magical Attack | Physical Defense | Magical Defense |
|---|---|---|---|---|---|---|---|---|
| 8 | 12 | 6 | 20 | 2 | 2 | 4 | 2 | 2 |
| Evasion | Resistance | Physical Accuracy | Magical Accuracy | Status Accuracy |
|---|---|---|---|---|
| 3 | 2 | 2 | 5 | 6 |
New Ability
| Name | Type | Cost | Description |
|---|---|---|---|
| Hex (Magical Attack) | Ranged | 2 MP, 1 AP | The Saboteur moves a single target down one level on the Bonus Tracker for their Magical Attack. |
Tier 3
Statistics
| HP | Shell | Initiative | Mana | Action Points | Physical Attack | Magical Attack | Physical Defense | Magical Defense |
|---|---|---|---|---|---|---|---|---|
| 15 | 15 | 8 | 25 | 2 | 4 | 4 | 3 | 2 |
| Evasion | Resistance | Physical Accuracy | Magical Accuracy | Status Accuracy |
|---|---|---|---|---|
| 3 | 3 | 4 | 5 | 6 |
New Ability
| Name | Type | Cost | Description |
|---|---|---|---|
| Elemental Bolt | Ranged | 5 MP, 1 AP | The Caster uses a spell against a single target whose element is the same as their base element. |
Tier 4
Statistics
| HP | Shell | Initiative | Mana | Action Points | Physical Attack | Magical Attack | Physical Defense | Magical Defense |
|---|---|---|---|---|---|---|---|---|
| 20 | 20 | 10 | 30 | 2 | 4 | 4 | 4 | 2 |
| Evasion | Resistance | Physical Accuracy | Magical Accuracy | Status Accuracy |
|---|---|---|---|---|
| 4 | 4 | 4 | 6 | 8 |
New Ability
| Name | Type | Cost | Description |
|---|---|---|---|
| Slow | Ranged | 6 MP, 2 AP | The Saboteur uses a sleight that, if it hits, inflicts the Slowed status during the Effect Phase of this round on the target. The effect then lasts for three subsequent rounds. While a character is Slowed, they have -1 AP to use per round. |
Tier 5
Statistics
| HP | Shell | Initiative | Mana | Action Points | Physical Attack | Magical Attack | Physical Defense | Magical Defense |
|---|---|---|---|---|---|---|---|---|
| 19 | 26 | 12 | 40 | 2 | 4 | 6 | 4 | 3 |
| Evasion | Resistance | Physical Accuracy | Magical Accuracy | Status Accuracy |
|---|---|---|---|---|
| 5 | 4 | 4 | 8 | 10 |
New Ability
| Name | Type | Cost | Description |
|---|---|---|---|
| Multihex (Resistance) | Multi | 6 MP, 2 AP | The Saboteur moves all of their opponents down one level on the Bonus Tracker for their Resistance. |
Tier 6
Statistics
| HP | Shell | Initiative | Mana | Action Points | Physical Attack | Magical Attack | Physical Defense | Magical Defense |
|---|---|---|---|---|---|---|---|---|
| 28 | 27 | 14 | 45 | 3 | 6 | 6 | 5 | 3 |
| Evasion | Resistance | Physical Accuracy | Magical Accuracy | Status Accuracy |
|---|---|---|---|---|
| 5 | 5 | 6 | 8 | 10 |
New Ability
| Name | Type | Cost | Description |
|---|---|---|---|
| Multidebilitate | Multi | 9 MP, 2 AP | The Saboteur uses a sleight on all opponents on the battlefield that inflicts the status associated with their element on a hit. |
Tier 7
Statistics
| HP | Shell | Initiative | Mana | Action Points | Physical Attack | Magical Attack | Physical Defense | Magical Defense |
|---|---|---|---|---|---|---|---|---|
| 32 | 33 | 16 | 50 | 3 | 6 | 6 | 6 | 3 |
| Evasion | Resistance | Physical Accuracy | Magical Accuracy | Status Accuracy |
|---|---|---|---|---|
| 6 | 6 | 6 | 9 | 12 |
New Ability
| Name | Type | Cost | Description |
|---|---|---|---|
| Power Hex (Resistance) | Ranged | 5 MP, 2 AP | The Saboteur moves a warrior down three levels on the Bonus Tracker for their Resistance. |
Tier 8
Statistics
| HP | Shell | Initiative | Mana | Action Points | Physical Attack | Magical Attack | Physical Defense | Magical Defense |
|---|---|---|---|---|---|---|---|---|
| 35 | 35 | 19 | 55 | 3 | 8 | 6 | 6 | 3 |
| Evasion | Resistance | Physical Accuracy | Magical Accuracy | Status Accuracy |
|---|---|---|---|---|
| 7 | 6 | 8 | 10 | 14 |
New Ability
| Name | Type | Cost | Description |
|---|---|---|---|
| Power Hex (Magical Attack) | Ranged | 5 MP, 2 AP | The Saboteur moves a warrior down three levels on the Bonus Tracker for their Magical Attack. |
Tier 9
Statistics
| HP | Shell | Initiative | Mana | Action Points | Physical Attack | Magical Attack | Physical Defense | Magical Defense |
|---|---|---|---|---|---|---|---|---|
| 40 | 40 | 20 | 65 | 3 | 8 | 8 | 7 | 4 |
| Evasion | Resistance | Physical Accuracy | Magical Accuracy | Status Accuracy |
|---|---|---|---|---|
| 7 | 7 | 8 | 11 | 14 |
New Ability
| Name | Type | Cost | Description |
|---|---|---|---|
| Elemental Chain | Special | 7 MP, 2 AP | The Caster uses a ranged spell against a single target whose element is their base element. If this results in the target becoming Shellbroken or downed, they may use this ability against another target without spending any MP or AP. |
Tier 10
Statistics
| HP | Shell | Initiative | Mana | Action Points | Physical Attack | Magical Attack | Physical Defense | Magical Defense |
|---|---|---|---|---|---|---|---|---|
| 45 | 45 | 22 | 70 | 3 | 8 | 8 | 8 | 4 |
| Evasion | Resistance | Physical Accuracy | Magical Accuracy | Status Accuracy |
|---|---|---|---|---|
| 8 | 8 | 8 | 12 | 16 |
New Ability
| Name | Type | Cost | Description |
|---|---|---|---|
| Multislow | Multi | 14 MP, 3 AP | The Saboteur uses a sleight that, on a hit, inflicts the Slowed status on all opponents during the Effect Phase of this round. The effect then lasts for three subsequent rounds. While the target is Slowed, they have -1 AP to use per round. |