Last Odyssey

Poisoners

Poisoners specialize in sleights and hexes, and also have decent damage potential.

Tier 1

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
8 7 4 10 2 2 2 2 1
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
2 2 2 3 4

Available Abilities

Name Type Cost Description
Hex (Resistance) Ranged 2 MP, 1 AP The Saboteur moves a single target down one level on the Bonus Tracker for their Resistance.
Debilitate Ranged 4 MP, 1 AP The Saboteur uses a sleight on a single target that inflicts the status associated with their element on a hit.

Tier 2

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
8 12 6 20 2 2 4 2 2
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
3 2 2 5 6

New Ability

Name Type Cost Description
Hex (Magical Attack) Ranged 2 MP, 1 AP The Saboteur moves a single target down one level on the Bonus Tracker for their Magical Attack.

Tier 3

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
15 15 8 25 2 4 4 3 2
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
3 3 4 5 6

New Ability

Name Type Cost Description
Elemental Bolt Ranged 5 MP, 1 AP The Caster uses a spell against a single target whose element is the same as their base element.

Tier 4

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
20 20 10 30 2 4 4 4 2
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
4 4 4 6 8

New Ability

Name Type Cost Description
Slow Ranged 6 MP, 2 AP The Saboteur uses a sleight that, if it hits, inflicts the Slowed status during the Effect Phase of this round on the target. The effect then lasts for three subsequent rounds. While a character is Slowed, they have -1 AP to use per round.

Tier 5

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
19 26 12 40 2 4 6 4 3
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
5 4 4 8 10

New Ability

Name Type Cost Description
Multihex (Resistance) Multi 6 MP, 2 AP The Saboteur moves all of their opponents down one level on the Bonus Tracker for their Resistance.

Tier 6

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
28 27 14 45 3 6 6 5 3
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
5 5 6 8 10

New Ability

Name Type Cost Description
Multidebilitate Multi 9 MP, 2 AP The Saboteur uses a sleight on all opponents on the battlefield that inflicts the status associated with their element on a hit.

Tier 7

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
32 33 16 50 3 6 6 6 3
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
6 6 6 9 12

New Ability

Name Type Cost Description
Power Hex (Resistance) Ranged 5 MP, 2 AP The Saboteur moves a warrior down three levels on the Bonus Tracker for their Resistance.

Tier 8

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
35 35 19 55 3 8 6 6 3
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
7 6 8 10 14

New Ability

Name Type Cost Description
Power Hex (Magical Attack) Ranged 5 MP, 2 AP The Saboteur moves a warrior down three levels on the Bonus Tracker for their Magical Attack.

Tier 9

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
40 40 20 65 3 8 8 7 4
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
7 7 8 11 14

New Ability

Name Type Cost Description
Elemental Chain Special 7 MP, 2 AP The Caster uses a ranged spell against a single target whose element is their base element. If this results in the target becoming Shellbroken or downed, they may use this ability against another target without spending any MP or AP.

Tier 10

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
45 45 22 70 3 8 8 8 4
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
8 8 8 12 16

New Ability

Name Type Cost Description
Multislow Multi 14 MP, 3 AP The Saboteur uses a sleight that, on a hit, inflicts the Slowed status on all opponents during the Effect Phase of this round. The effect then lasts for three subsequent rounds. While the target is Slowed, they have -1 AP to use per round.