Saboteur
The Saboteur specializes in applying hexes and negative statuses.
While they are Saboteurs, Heroes gain the following bonuses to their statistics:
- Their Resistance is increased by an amount equal to their Body.
- Their Physical Attack is increased by an amount equal to their Mind.
- Their Evasion is increased by an amount equal to their Spirit.
Abilities by Rank
| Rank | Name | Type | Cost | Description |
|---|---|---|---|---|
| 1 | Hex | Ranged | 2 MP, 1 AP | The Saboteur moves a single target down one level on the Bonus Tracker for the statistic that their archetype hexes. |
| 2 | Debilitate | Ranged | 4 MP, 1 AP | The Saboteur uses a sleight on a single target that inflicts the status associated with their element on a hit. |
| 3 | Slow | Ranged | 6 MP, 2 AP | The Saboteur uses a sleight that, if it hits, inflicts the Slowed status during the Effect Phase of this round on the target. The effect then lasts for three subsequent rounds. While a character is Slowed, they have -1 AP to use per round. |
| 4 | Multihex | Multi | 6 MP, 2 AP | The Saboteur moves all of their opponents down one level on the Bonus Tracker for the statistic that their archetype hexes. |
| 5 | Vulnerability | Ranged | 4 MP, 1 AP | The Saboteur uses a sleight that, on a hit, inflicts the Vulnerable status on a single target. When a target is Vulnerable, the next time they are hit by an attack of the Saboteur’s base element, it affects them as though they had a 2x weakness to that element, and the Vulnerable status is removed. Characters can be Vulnerable to multiple elements at a time. If a character has a 2x or greater weakness to the element it is Vulnerable to, the Vulnerable status does nothing. |
| 6 | Power Hex | Ranged | 5 MP, 1 AP | The Saboteur moves a warrior down three levels on the Bonus Tracker for the statistic that their archetype hexes. |
| 7 | Multidebilitate | Multi | 9 MP, 2 AP | The Saboteur uses a sleight on all opponents on the battlefield that inflicts the status associated with their element on a hit. |
| 8 | Multislow | Multi | 14 MP, 3 AP | The Saboteur uses a sleight that, on a hit, inflicts the Slowed status on all opponents during the Effect Phase of this round. The effect then lasts for three subsequent rounds. While the target is Slowed, they have -1 AP to use per round. |
| 9 | Multivulnerability | Multi | 10 MP, 2 AP | The Saboteur uses a sleight that, on a hit, inflicts the Vulnerable status on all opponents on the battlefield. When a character is Vulnerable, the next time they are hit by an attack of the Saboteur’s base element, it affects them as though they had a 2x weakness to that element, and the Vulnerable status is removed. Characters can be Vulnerable to multiple elements at a time. If a character has a 2x or greater weakness to the element it is Vulnerable to, the Vulnerable status does nothing. |
| 10 | Vortex | Multi | 1 🜉, 2 AP | The eidolon uses a sleight on all opponents on the battlefield that inflicts the status associated with their element on a hit, and also inflicts Slowed and moves all opponents down one level on the Bonus Tracker for the statistic their summoner’s archetype hexes regardless of whether or not it hits them. |