Tier 2 Warriors
Forest Dwellers
The deep woods are home to creatures that will defend their territory to the death, although they will also grant boons to travelers they trust.
Lore
- Forest Dwellers are interested in murdering their opponents with as little fanfare as possible. The exception to this is that they will prioritize survival in combat over a quicker end to things.
- Forest Dwellers will choose to use healing abilities even when it isn’t strictly needed, and playing it safe with charms and hexes.
Wolf (Normal 2, Animal, Shadow)
Statistics
Abilities
| Name |
Type |
Cost |
Description |
| Bite |
Melee |
1 AP |
The Wolf makes a basic strike. |
| Gore |
Melee |
3 MP, 1 AP |
The Wolf makes a colorless strike that inflicts damage multiplied by 1.5x in addition to other modifiers. |
| Howl |
Self |
3 MP, 1 AP |
The Wolf charms its Physical Attack by one step on the Bonus Tracker. |
Item Table
| Result |
Item |
| 1 |
Novice Strengthen Physical Attack |
| 2 |
Cure Blinded |
| 3 |
10 ¤ |
Dryad (Normal 2, Elemental, Wood)
Statistics
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 6 |
9 |
6 |
25 |
2 |
4 |
6 |
1 |
3 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 2 |
1 |
4 |
4 |
4 |
Abilities
| Name |
Type |
Cost |
Description |
| Club |
Melee |
1 AP |
The Dryad makes a basic strike. |
| Entangle |
Ranged |
1 AP, 7 MP |
The Dryad uses a sleight that inflicts Petrified on a hit. |
| Photosynthesis |
Passive |
N/A |
If the Dryad receives water damage, they will receive the damage as healed HP. If the Dryad receives light damage, they will receive the damage as healed MP. |
Item Table
| Result |
Item |
| 1 |
Novice Fortify |
| 2 |
Novice Curse Petrified |
| 3 |
10 ¤ |
Naiad (Normal 2, Elemental, Water)
Statistics
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 4 |
11 |
6 |
25 |
2 |
2 |
6 |
1 |
3 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 3 |
1 |
2 |
6 |
6 |
Abilities
| Name |
Type |
Cost |
Description |
| Claws |
Melee |
1 AP |
The Naiad makes a basic strike. |
| Baptize |
Ally |
1 AP, 8 MP |
The Naiad removes all glamors from a single ally. |
| Restore |
Ally |
1 AP, 5 MP |
The Naiad heals a single character for an amount of HP equal to the Naiad’s current Magical Attack. |
Item Table
| Result |
Item |
| 1 |
Novice Mend |
| 2 |
Exorcise |
| 3 |
10 ¤ |
Ent (Elite 2, Elemental, Wood)
Statistics
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 25 |
15 |
8 |
35 |
2 |
6 |
6 |
4 |
3 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 1 |
4 |
6 |
2 |
2 |
Abilities
| Name |
Type |
Cost |
Description |
| Punch |
Melee |
1 AP |
The Ent makes a basic strike. |
| Tough Bark |
Self |
1 AP, 7 MP |
The Ent inflicts the Guarded status on itself until the beginning of its next turn or until after the next time it is hit with a strike. |
| Regenerate |
Self |
2 AP, 11 MP |
The Ent heals itself for an amount of HP equal to twice its Magical Attack. |
| Photosynthesis |
Passive |
N/A |
If the Ent receives water damage, they will receive the damage as healed HP. If the Ent receives Light damage, they will receive the damage as healed MP. |
| Forest Fire |
Passive |
N/A |
If the Ent takes fire damage from any source, it will not be able to use Regenerate until after its next turn. |
Item Table
| Result |
Item |
| 1 |
Novice Wood Fracture |
| 2 |
Guard |
| 3 |
50 ¤ |
Pixie (Elite 2, Fairy, Wind)
Statistics
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 7 |
18 |
10 |
40 |
2 |
4 |
8 |
1 |
4 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 4 |
1 |
4 |
8 |
8 |
Abilities
| Name |
Type |
Cost |
Description |
| Annoy |
Melee |
2 AP |
The Pixie makes a basic attack. |
| Airslice |
Ranged |
1 AP, 5 MP |
The Pixie makes a wind spell against a single target. |
| Taunt |
Ranged |
1 AP |
The Pixie inflicts the Taunted status on a single target until the beginning of its next turn. |
| Counterspell |
Reaction |
Variable |
Works the same way as the Sage’s Counterspell. |
| Sparkles |
Self |
2 AP |
The Pixie restores 10 MP to itself. |
| Revenge Hex |
Passive |
N/A |
When the Pixie is downed, the character responsible must ward of a sleight from the Pixie that inflicts Silenced on a hit. |
Item Table
| Result |
Item |
| 1 |
Cure Silenced |
| 2 |
Novice Strengthen Evasion |
| 3 |
50 ¤ |
Dwarves
Dwarves are the enigmatic dwellers of the deep caves. They are friendly enough folk, but are possessive of their territory and their treasure, and will fight to the death to preserve the former and to acquire more of the latter.
Lore
- In combat, Dwarves are highly coordinated opponents, with each one focusing on their own niche in battle.
- Dwarves will employ smart tactics, and will not show concern for injury except when it threatens their life.
Digger (Normal 2, Human, Earth)
Statistics
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 16 |
9 |
5 |
20 |
2 |
4 |
4 |
3 |
2 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 1 |
3 |
4 |
2 |
2 |
Abilities
| Name |
Type |
Cost |
Description |
| Pickaxe |
Melee |
1 AP |
The Digger makes a basic strike. |
| Luck Rune |
Ally |
1 AP, 5 MP |
The Digger charms a target’s Resistance by 1 on the Bonus Tracker. |
| Blessing of Earth |
Ally |
1 AP, 7 MP |
The Digger increases or creates an ally’s earth Shell by an amount equal to the Digger’s current Magical Attack. |
Item Table
| Result |
Item |
| 1 |
Novice Strengthen Resistance |
| 2 |
Novice Earth Shell |
| 3 |
10 ¤ |
Sapper (Normal 2, Construct, Earth)
Statistics
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 12 |
13 |
6 |
15 |
2 |
2 |
2 |
3 |
1 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 3 |
3 |
2 |
6 |
6 |
Abilities
| Name |
Type |
Cost |
Description |
| Fist |
Melee |
1 AP |
The Sapper makes a basic strike. |
| Tremor |
Ranged |
1 AP, 5 MP |
The Sapper uses a spell that deals magical earth damage on a hit. |
| Scan |
Ranged |
1 AP, 2 MP |
The Sapper uses the Artificer’s Scan ability. |
Item Table
| Result |
Item |
| 1 |
Novice Magical Earth Damage |
| 2 |
Analyze |
| 3 |
10 ¤ |
Blacksmith (Normal 2, Human, Fire)
Statistics
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 19 |
6 |
6 |
15 |
2 |
6 |
2 |
3 |
1 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 1 |
3 |
6 |
2 |
2 |
Abilities
| Name |
Type |
Cost |
Description |
| Hammer |
Melee |
1 AP |
The Blacksmith makes a basic strike. |
| Heated Strike |
Melee |
1 AP, 3 MP |
The Blacksmith makes a strike that deals physical fire damage on a hit. |
| Break Armor |
Ranged |
1 AP, 3 MP |
The Blacksmith hexes the target’s Physical Defense by one step on the Bonus Tracker. |
Item Table
| Result |
Item |
| 1 |
Novice Physical Fire Damage |
| 2 |
Novice Weaken Physical Defense |
| 3 |
10 ¤ |
Assassin (Elite 2, Human, Shadow)
Statistics
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 16 |
14 |
12 |
25 |
2 |
8 |
2 |
2 |
1 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 4 |
2 |
8 |
8 |
8 |
Abilities
| Name |
Type |
Cost |
Description |
| Dagger |
Melee |
1 AP |
The Assassin makes a basic strike. |
| Hip Blade |
Self |
1 AP, 7 MP |
Inflicts the Countering status on the Assassin until the beginning of their next turn. |
| Poison Dagger |
Melee |
1 AP, 7 MP |
The Assassin makes a colorless strike. On a hit, the target also receives the Poisoned status unless they are immune. |
| Assassin’s Mark |
Ranged |
1 AP |
The Assassin applies the Hunted status to a single target. This ability works the same as the Ranger’s Mark Target ability. |
| Parkour |
Passive |
N/A |
The Assassin has the Ranger’s Forest Walk ability. |
Item Table
| Result |
Item |
| 1 |
Novice Curse Poisoned |
| 2 |
Novice Curse Silenced |
| 3 |
50 ¤ |
Runecarver (Elite 2, Human, Earth)
Statistics
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 8 |
22 |
8 |
45 |
2 |
2 |
10 |
2 |
5 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 3 |
2 |
2 |
6 |
6 |
Abilities
| Name |
Type |
Cost |
Description |
| Hammer |
Melee |
1 AP |
The Runecarver makes a basic strike. |
| Force Rune |
Ranged |
1 AP, 5 MP |
The Runecarver uses an earth spell against a single target. |
| Fault Line |
Ranged |
1 AP, 8 MP |
The Runecarver uses a sleight that makes a single target Vulnerable to earth damage on a hit. |
| Solidify |
Ally |
1 AP, 9 MP |
Makes the Runecarver or one ally immune to earth damage the next time they are hit by it. |
| Runecaster |
Passive |
N/A |
The Runecarver has runes that let them cast two spells for free per battle. When they do so, these spells cannot miss. |
Item Table
| Result |
Item |
| 1 |
Novice Fortify |
| 2 |
Ward |
| 3 |
50 ¤ |