Last Odyssey

Playbill

The horizon stretches out before you, vast, indifferent, and unending. It is your trial to venture forth, towards that place where the sky meets the earth; to grow strong, to explore distant lands, and to defeat evil wherever it may be found. You will burn bright, fight hard, laugh loudly in the face of danger, and, when the time comes, sacrifice yourself for something worth dying for.

Last Odyssey is a game that is about translating the experience of playing a JRPG into tabletop—a TTJRPG, to borrow a turn of phrase. It is a game about taking risks, overcoming fear and anxiety, forging friendships between players, and journeying into the unknown.

More specifically, Last Odyssey is a TTJRPG for 3-5 players and a single GM inspired by JRPGs like Metaphor: ReFantazio, Final Fantasy XIII, and Lost Odyssey that explore anxiety, growth, and loss alongside more heroic themes like discovery, exploration, and the battle between good and evil. Last Odyssey has a fragmentary design structure, with separate systems for combat and exploration that serve as the rigid backbone for the more story-driven and rules-lite aspects. The result is a game that, in the tradition of JRPGs, is more than the sum of its parts.

Last Odyssey follows contemporary TTRPG structure, in the sense that the GM is the arbiter responsible for explaining the world and interpreting the game rules, while each player plays a single, powerful character whose actions earn them experience that allow them to become more powerful and take on more dangerous challenges.

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Acknowledgements

So far, my contributing illustrators have been Luna P, who drew the Pelagic Shard logo, and Lilith Dorado and Billy Valentine, who contributed illustration work and consulted on the design of the Last Odyssey logo.

Closed playtests are still ongoing—a big thank you to the participants, whose names I, as of writing this, do not have permission to disclose, who have already given me a lot of thoughtful feedback to incorporate.

Special shout out to Billy and Diane for their technical help as well as Billy for his general guidance; to Lottie, for keeping me humble; to Irving, for telling me I could do it; to Andrew, for telling me how to do it; to everyone who believed in me.