Last Odyssey

Trickster

Tricksters exist to throw the party off guard. They have high Evasion and can use Trickster abilities to disrupt their opponents’ usual tactics.

Tier 1

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
3 7 5 10 2 2 2 1 1
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
3 1 2 4 6

Available Abilities

Name Type Cost Description
Steal Melee 1 AP The Trickster’s player selects an opponent and casts on their item table. If the Trickster obtains an item as a result, they may use it immediately without spending any AP or they may put it in their inventory if they have enough Carrying Capacity. The Trickster may only obtain one item per warrior per battle with this ability.
Charm (Evasion) Ally 3 MP, 1 AP The Trickster moves Evasion a single step up the Bonus Tracker for the selected target.

Tier 2

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
4 11 7 20 2 2 4 1 2
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
4 1 2 6 8

New Ability

Name Type Cost Description
Taunt Ranged 1 AP The Trickster uses a sleight that inflicts the Taunted status on a single target on a hit until the beginning of the Trickster’s next turn, not counting held turns. A Taunted character can only use single-target spells, strikes, and sleight abilities, and only on the character who inflicted it. It can also use the Move action to move into range of their target if needed. Each character can only be Taunted by a single other character at a time. If a Taunted character cannot affect the Trickster by any means, they will act as though they are not Taunted.

Tier 3

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
8 17 9 25 2 2 4 2 2
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
5 2 2 7 10

New Ability

Name Type Cost Description
Hex (Physical Accuracy) Ranged 2 MP, 1 AP The Trickster moves a single target down one level on the Bonus Tracker for their Physical Accuracy.

Tier 4

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
10 20 12 30 2 4 4 2 2
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
6 2 4 8 12

New Ability

Name Type Cost Description
Hex (Magical Accuracy) Ranged 2 MP, 1 AP The Trickster moves a single target down one level on the Bonus Tracker for their Magical Accuracy.

Tier 5

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
12 23 15 35 2 6 4 2 2
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
7 2 6 9 14

New Ability

Name Type Cost Description
Cleanse Ally 4 MP, 1 AP The Trickster resets the Bonus Tracker for all of a single target’s statistics back to +0.

Tier 6

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
17 28 17 40 3 6 4 3 2
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
8 3 6 10 16

New Ability

Name Type Cost Description
Pickpocket Reaction N/A When a warrior misses the Trickster using a strike, spell, or sleight, the Trickster may use Steal on them immediately without spending any AP.

Tier 7

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
17 33 19 50 3 6 6 3 3
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
9 3 6 12 18

New Ability

Name Type Cost Description
Power Charm (Evasion) Ally 8 MP, 2 AP The Trickster raises Evasion three steps up the Bonus Tracker for the selected target.

Tier 8

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
19 36 22 55 3 8 6 3 3
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
10 3 8 13 20

New Ability

Name Type Cost Description
Multitaunt Multi 5 MP, 2 AP The Trickster uses a sleight that inflicts the Taunted status on every opponent on the battlefield until the beginning of the Trickster’s next turn, not counting held turns.

Tier 9

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
24 41 23 65 3 8 8 4 4
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
10 4 8 14 20

New Ability

Name Type Cost Description
Power Hex (Physical Accuracy) Ranged 5 MP, 2 AP The Trickster moves a warrior down three levels on the Bonus Tracker for their Physical Accuracy.

Tier 10

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
26 44 25 75 3 10 10 4 5
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
10 4 10 15 20

New Ability

Name Type Cost Description
Power Hex (Magical Accuracy) Ranged 5 MP, 2 AP The Trickster moves a warrior down three levels on the Bonus Tracker for their Magical Accuracy.