Last Odyssey

Numbers

The capabilities of every character during battle are represented by twelve numbers called their statistics, which determine the efficacy of their various abilities. Heroes are also described by three more numbers called attributes that determine what they can do in and out of combat. The abilities a Hero can use are determined by the role they play and its current rank, their archetype, their items, their equipment, and whatever feats they have taken during Hero advancement.

Attributes

The core of a Hero’s capabilities is made up of their attributes, three numbers from 1 to 12 that measure their relative aptitude in a particular domain of action.

HP and MP

A character’s stamina in battle is represented by two scores, their Hit Points and their Mana Points. Throughout these rules, these will be shortened to HP and MP, respectively. When a character is hit with an ability that counts as a strike or spell, their HP is reduced by the calculated damage number. When a character uses an ability that has an MP cost, their MP is reduced by that amount. Characters may never use an ability that costs more than their current MP, and a character’s MP and HP can never go below zero.

Statistics

In combat, a Hero’s strengths and weaknesses are represented by 12 numbers known as their statistics. Each statistic is either tied to a pool of points that they lose or gain over the course of the battle, or a number that determines the probability that different outcomes will occur when they use their abilities in conjunction with the statistics of other characters.

During play, a character’s statistics can be modified by many effects, such as glamors and injuries. For reference, to determine what any of a character’s statistics are in battle, the formula looks like this:

Total = Base Value x Status Multiplier + Bonus Tracker + Injury Modifier