Metropoli
Population: 100,000-1m+.
The largest variety of settlement in Last Odyssey campaigns and also the least common by far is the metropolis. To give an idea of how rare metropoli are, in the year 1100 CE on Earth there was precisely one city with a population of greater than 1 million, which was Baghdad, while the only two cities in the entirety of what we today would consider to be Europe that would count as metropoli under this definition were Constantinople and Cordoba. Of course, population alone does not make a metropolis, but rather the fact that it is large and storied enough to stand above the other cities in the overworld. The history of a metropolis will often span as much as several millennia, and GM</abbr>s should represent its scale by including multiple nodes representing each of its districts. It is not a trivial thing to traverse a metropolis, and the navigation difficulty and danger rating of moving between districts will be greater than zero, especially for foreigners. Not only is the dizzying array of goods and services present in a city present in metropoli, but also many unique ones, including both those tailored to life in the city and those tailored towards the elites that populate it, including everything from local guides to strange machinery to native forms of art.
When mapping the layout of a metropolis GMs should highlight major thoroughfares, important districts, and the places where different local elites live and work. In addition, much of the character of a metropolis depends on why, exactly, it exists in the first place. In a time when food still takes a great deal of labor to produce, one million people don’t just gather together for the fun of it. Many historical metropoli, such as Rome, Alexandria, or Kaifeng, were the political capitals of large empires, and contained numerous unique monuments, temples, and landmarks that made them distinct from other cities in the surrounding region. There will also often be services dedicated to helping people get around, like the canalboats of Venice or the drawn carriages associated with Victorian London. Mechanized public transit is a socially significant invention, and its absence means that different districts will often have their own distinct culture and sometimes even their own distinct dialects.
Over the course of a campaign, players will most likely encounter one or two metropoli, and will spend a great deal of time there as well. Thus, GMs should take extra consideration to make them feel compelling and unique. Here are some things to consider:
- What is the architectural style of the metropolis, and what makes it unique? Is it elaborate, or utilitarian? Is the decor delicate and bright, or dark and gothic? Are there any buildings that tower over the rest, and, if so, what is their purpose?
- Metropoli are usually hotbeds of illegal activity, including political maneuvering and organized crime. What factions here represent those things, and how are they organized? Are there any subject populations that tend to gravitate towards crime more than others, and if so, why?
- Sustaining the lives of hundreds of thousands of people requires both infrastructure and labor. What practices encompass this? Are there aqueducts? Massive gardens to grow foodstuffs? Does the city import labor from elsewhere, and, if so, what is the system for doing so?
- As stated above, every metropolis is a center of power of some kind, often the capital of an empire, but not always. Where does the metropolis get its influence? Is it the capital of a military empire? A religious cult? A massive network of trade? How do these things affect its local culture?
- Every metropolis has unique landmarks that tell of its history. Which ones are present in this one? Do they follow a particular aesthetic? What stories do they tell, and how complete and accurate is current knowledge about where they came from?