Earning Experience
The progress of the Heroes through a campaign is measured by the amount of experience they earn. Experience, or 🜹 for short, is a resource that can be spent to make characters stronger and more capable. See the Hero Advancement section for more details. In total, it takes 1,155 🜹 to progress a character from the beginning of tier 1 to the end of tier 10. Planning out the relative amount of 🜹 that players will earn from different sources is one way for the GM to determine what elements of a campaign to emphasize.
Varieties of 🜹
Canonically, there are five different ways that Heroes can earn 🜹:
- Combat 🜹 is earned by defeating warriors and Antagonists in battle. Defeating a Normal warrior in combat is worth 1 🜹, defeating an Elite warrior is worth 3 🜹, and defeating an Antagonist is worth 5 🜹 per Form defeated, adjusted for the relative tier of the players and their opponents.
- Exploration 🜹 is earned by discovering new and interesting places in the overworld. Coming across a landmark, arriving at a new, easily accessible node, discovering a new level of a dungeon, and overcoming a natural hazard are all worth 1 🜹, while discovering a hard-to-reach node or secret area is worth 5 🜹.
- Lore 🜹 is earned by learning and recording previously unknown or actionable knowledge about the world. Each small piece of Lore is worth 1 🜹, each secret or larger chunk of Lore is worth 5 🜹, and campaign-defining revelations are worth 10 🜹 each.
- Puzzle 🜹 is earned each time players successfully solve a stage of a puzzle. Each stage of a puzzle is worth 5 additional 🜹.
- Quest 🜹 is earned when Heroes advance the plot of a campaign. Each stage of a quest the players complete is worth 5 🜹, while completing a whole quest that is more than two stages long is worth an additional 10 🜹.
Always Add, Never Exclude
Sometimes, players will earn multiple kinds of 🜹 for doing the same thing, particularly in the case of quest 🜹. If this is the case, they will earn all relevant kinds of 🜹. So, for example, if the party defeats a Villain and concludes a quest as a result, then they will earn the quest 🜹 for completing the quest and the combat 🜹 for winning in combat.