Glossary
Commit all of the following to memory. I’m not kidding.
- A player is a participant who plays a fixed number of characters within the setting. In Last Odyssey, each player plays one of the story’s protagonists.
- Any agent that can act during battles, exploration, or the narrative at large is called a character.
- A player character, or a PC for short, is a character played by one of the players. In Last Odyssey, player characters are referred to as Heroes.
- A party is a group of Heroes and their players. They are the protagonists of the game’s narrative.
- A non-player character, or NPC for short, is any character in the story who is not played by a player. Not all NPCs have statistics, only those who are capable of standing up to the players in a fight.
- The Game Master, or GM for short, is the person or people responsible for describing the world that the PCs inhabit and the behavior of any NPCs. In Last Odyssey, one person is designated as the GM at a time.
- The facilitator is the person, group, or organization responsible for coordinating the logistics of a roleplaying game. In at-home games, this role is often taken on by the GM or one of the players, and is sometimes shared among the entire group. Other times, the facilitator might be a game store, a convention, a parent or guardian, a forum administrator, or a volunteer tabletop gaming society. All roleplaying games require a facilitator.
- A session is a continuous length of time in which Last Odyssey is played. When a session ends is up to the needs of the group, but a typical session of Last Odyssey will last at least an hour and a half, and usually will take longer. In contemporary terms, each session of a roleplaying game is like a single episode of television, with a distinct beginning, middle, and end.
- An adventure is one or more sessions that are tied together by an overarching narrative. An adventure is also the smallest unit of playtime that Last Odyssey is built to handle.
- A campaign is a string of adventures featuring a shared set of PCs, a shared world, and an overarching narrative of some kind. Last Odyssey is at its best when used as a way to run campaigns.
- When the rules call for a decision to be made by fiat, it means that it will be decided based on what makes sense for their story, rather than referring to the rules.
- A discrete instance of combat in Last Odyssey is called a battle.
Last Odyssey-Specific Terms
- An attribute is a number from one to twelve that represents how strong a character is in a general domain of aptitudes.
- A statistic is a number from one to twelve that represents a specific capability in combat.
- An action is a single, discrete thing that a character does during play. Depending on what phase of gameplay you are in, characters are allowed to take different actions.
- Abilities are discrete actions that some characters can take that supplement the actions that all characters can take.
Symbols
There are three special symbols that this text will use to represent the exchange values characters will earn and spend throughout the game. They are as follows:
- 🜉 represents Anima.
- 🜹 represents experience.
- ¤ represents currency.
Base Numbers
Throughout these rules you will sometimes see numbers such as damage or statistics as well as properties such as a character’s element be referred to as base numbers. A number that is base has not been modified by any situation-specific bonuses or penalties. For example, the base damage of an attack is the damage that it would do to its target if there were no elemental or type modifiers involved, while the base Evasion of a character is what their Evasion is without any applied charms, hexes, statuses, or other situational modifiers. See the Combat Rules for more details.
Dice Nomenclature
Many elements of Last Odyssey require its participants to cast polyhedral dice. This website uses a shorthand common in RPGs to refer to which die or dice ought to be cast. A group of dice is represented by the number of dice cast, and then the letter “d,” and then the number of sides that each die has. For example, “2d6” means “two six-sided dice,” “1d20” means “one twenty-sided die,” and so on. To “cast 3d4,” then, is to pick up and cast three four-sided dice. The most important dice in Last Odyssey are the d10, the d6, and the d4, although each type is used at one point or another. There is one exception to this, however. At times, you may be asked to roll 1d100. As there is no viable 100-sided die, to do this you must roll 2d10. One of these dice will count as the number in the 10s place, and the other in the 1s place. For example, a result of an “8” and a “9” means a number of 89. A 10 counts as a zero in the corresponding place, except when you have rolled two 10s, in which case you have rolled 100.
The Outcome Die
During gameplay, the outcome of something a character does will often be uncertain. When this is the case, the person playing that character casts a 1d10 called the outcome die, which will then determine the outcome of their actions depending on the context in which it is cast. There are many different contexts in which the outcome die is cast, but it is always a 1d10.