General Guidelines
In Last Odyssey, settlements are rare, and large settlements are even rarer. Travel is difficult and trade even moreso, resulting in a settlement pattern much like that of the postclassical era of human history. When creating a new settlement in the overworld, GM</abbr>s should take into consideration its population, its layout, its culture, and its architecture, as well the relevant sensory details for them to describe while the player characters are visiting. GMs are allowed and encouraged to break the mold, but the following section will focus on the major types of settlements that players will usually encounter.
Not every settlement or landmark in a given region needs to be counted in the overworld. The reason for this is that not every place in the world will ever be relevant to the campaign. Instead, the GM should focus on detailing settlements that meet one or more of the following criteria:
- The settlement provides goods and services the players will be interested in buying.
- The settlement is a place where players can offload goods and perform labor in exchange for currency.
- The settlement is a place to rest on the way to somewhere more important.
- The settlement has employment for adventurers, or is the destination of a given quest.
- The settlement has Lore the players can learn by exploring it.