Last Odyssey

General Guidelines

In Last Odyssey, settlements are rare, and large settlements are even rarer. Travel is difficult and trade even moreso, resulting in a settlement pattern much like that of the postclassical era of human history. When creating a new settlement in the overworld, GM</abbr>s should take into consideration its population, its layout, its culture, and its architecture, as well the relevant sensory details for them to describe while the player characters are visiting. GMs are allowed and encouraged to break the mold, but the following section will focus on the major types of settlements that players will usually encounter.

Not every settlement or landmark in a given region needs to be counted in the overworld. The reason for this is that not every place in the world will ever be relevant to the campaign. Instead, the GM should focus on detailing settlements that meet one or more of the following criteria: