Medics
Medics are dedicated healers, but also have some amount of offensive potential for the sake of survivability.
Tier 1
Statistics
Available Abilities
| Name |
Type |
Cost |
Description |
| Heal |
Ally |
3 MP, 1 AP |
The Medic restores an amount of HP to a single target equal to the Medic’s Magical Attack. |
| Magic Missile |
Ranged |
3 MP, 1 AP |
The Medic uses a colorless spell against a single target. |
Tier 2
Statistics
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 4 |
11 |
5 |
30 |
2 |
2 |
8 |
1 |
4 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 2 |
1 |
2 |
6 |
4 |
New Ability
| Name |
Type |
Cost |
Description |
| Cleanse |
Ally |
4 MP, 1 AP |
The Medic resets the Bonus Tracker for all of a single target’s statistics back to +0. |
Tier 3
Statistics
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 8 |
17 |
6 |
40 |
2 |
2 |
10 |
2 |
5 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 2 |
2 |
2 |
7 |
4 |
New Ability
| Name |
Type |
Cost |
Description |
| Cure |
Ally |
6 MP, 1 AP |
The Medic removes all statuses from a single target. |
Tier 4
Statistics
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 10 |
20 |
8 |
50 |
2 |
4 |
12 |
2 |
6 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 2 |
2 |
4 |
8 |
4 |
New Ability
| Name |
Type |
Cost |
Description |
| Life Aura |
Multi |
2 MP, 2 AP |
The Medic heals themselves and all allies for 5 HP. |
Tier 5
Statistics
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 10 |
25 |
10 |
60 |
2 |
4 |
14 |
2 |
7 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 3 |
2 |
4 |
10 |
6 |
New Ability
| Name |
Type |
Cost |
Description |
| Revive |
Ally |
5 MP, 2 AP |
The Medic revives a single downed target back to 1 HP. |
Tier 6
Statistics
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 17 |
28 |
12 |
65 |
3 |
6 |
14 |
3 |
7 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 3 |
3 |
6 |
10 |
6 |
New Ability
| Name |
Type |
Cost |
Description |
| Magic Burst |
Ranged |
7 MP, 2 AP |
The Medic uses a colorless spell against a single target. On a hit, the attack deals 2x damage in addition to other modifiers. |
Tier 7
Statistics
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 17 |
33 |
14 |
75 |
3 |
6 |
16 |
3 |
8 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 4 |
3 |
6 |
12 |
8 |
New Ability
| Name |
Type |
Cost |
Description |
| Mend |
Ally |
6 MP, 1 AP |
The Medic heals a single target for an amount of HP equal to twice the Medic’s Magical Attack. |
Tier 8
Statistics
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 24 |
36 |
16 |
80 |
3 |
8 |
16 |
4 |
8 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 4 |
4 |
8 |
12 |
8 |
New Ability
| Name |
Type |
Cost |
Description |
| Multiheal |
Multi |
7 MP, 2 AP |
The Medic heals themselves and all allies for an amount of HP equal to the Medic’s Magical Attack. |
Tier 9
Statistics
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 24 |
41 |
18 |
90 |
3 |
8 |
18 |
4 |
9 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 5 |
4 |
8 |
14 |
10 |
New Ability
| Name |
Type |
Cost |
Description |
| Treatment |
Ally |
9 MP, 1 AP |
The Medic removes all statuses from a single target, and resets the Bonus Tracker for all of the target’s statistics back to +0. |
Tier 10
Statistics
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 28 |
47 |
19 |
100 |
3 |
8 |
20 |
5 |
10 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 5 |
5 |
8 |
15 |
10 |
New Ability
| Name |
Type |
Cost |
Description |
| Raise Dead |
Ally |
7 MP, 2 AP |
The Medic revives a single downed target back to half its current maximum HP, rounded down. |