Last Odyssey

Medics

Medics are dedicated healers, but also have some amount of offensive potential for the sake of survivability.

Tier 1

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
3 7 3 20 2 2 6 1 3
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
1 1 2 4 2

Available Abilities

Name Type Cost Description
Heal Ally 3 MP, 1 AP The Medic restores an amount of HP to a single target equal to the Medic’s Magical Attack.
Magic Missile Ranged 3 MP, 1 AP The Medic uses a colorless spell against a single target.

Tier 2

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
4 11 5 30 2 2 8 1 4
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
2 1 2 6 4

New Ability

Name Type Cost Description
Cleanse Ally 4 MP, 1 AP The Medic resets the Bonus Tracker for all of a single target’s statistics back to +0.

Tier 3

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
8 17 6 40 2 2 10 2 5
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
2 2 2 7 4

New Ability

Name Type Cost Description
Cure Ally 6 MP, 1 AP The Medic removes all statuses from a single target.

Tier 4

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
10 20 8 50 2 4 12 2 6
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
2 2 4 8 4

New Ability

Name Type Cost Description
Life Aura Multi 2 MP, 2 AP The Medic heals themselves and all allies for 5 HP.

Tier 5

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
10 25 10 60 2 4 14 2 7
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
3 2 4 10 6

New Ability

Name Type Cost Description
Revive Ally 5 MP, 2 AP The Medic revives a single downed target back to 1 HP.

Tier 6

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
17 28 12 65 3 6 14 3 7
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
3 3 6 10 6

New Ability

Name Type Cost Description
Magic Burst Ranged 7 MP, 2 AP The Medic uses a colorless spell against a single target. On a hit, the attack deals 2x damage in addition to other modifiers.

Tier 7

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
17 33 14 75 3 6 16 3 8
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
4 3 6 12 8

New Ability

Name Type Cost Description
Mend Ally 6 MP, 1 AP The Medic heals a single target for an amount of HP equal to twice the Medic’s Magical Attack.

Tier 8

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
24 36 16 80 3 8 16 4 8
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
4 4 8 12 8

New Ability

Name Type Cost Description
Multiheal Multi 7 MP, 2 AP The Medic heals themselves and all allies for an amount of HP equal to the Medic’s Magical Attack.

Tier 9

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
24 41 18 90 3 8 18 4 9
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
5 4 8 14 10

New Ability

Name Type Cost Description
Treatment Ally 9 MP, 1 AP The Medic removes all statuses from a single target, and resets the Bonus Tracker for all of the target’s statistics back to +0.

Tier 10

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
28 47 19 100 3 8 20 5 10
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
5 5 8 15 10

New Ability

Name Type Cost Description
Raise Dead Ally 7 MP, 2 AP The Medic revives a single downed target back to half its current maximum HP, rounded down.