Passives
Warriors live within their own context. To express this, and give them additional tactical depth, GMs can give them any passive ability granted by equipment upgrades. A number of examples of appropriate passive abilities are listed below.
| Name | Description |
|---|---|
| Elemental Immunity | The warrior is immune to a given type of elemental damage. |
| Elemental Absorption | When the warrior would take elemental damage, they instead regain either HP, MP, or Shell equal to the amount of damage they would have taken. |
| Status Immunity | The warrior is immune to a single extra status. |
| Hollow Body | The warrior takes damage from blessings, but is immune to colorless damage. |
| Hex Immunity | The warrior is immune to two types of hexes. |
| Status Trigger | When the warrior receives a certain status, they also receive another. For example, they start regenerating when Poisoned, or they become Focused when Taunted. |
| Revenge | When the warrior is downed, they use an extra ability against the character who downed them. |
| Tough Hide | The warrior must take at least 5 damage in order to receive any damage from any sources. This can be increased to 10 or 15 depending on how powerful the warrior is. |
| Handler | There is another warrior on the battlefield that shares an AP pool with this one. |
| Reinforcements | Every Effect Phase, cast 1d4. If the result is a 1, another of this warrior appears on the battlefield. |