Healer
Healers specialize in abilities that heal, revive, and remove statuses and hexes. Any ability that has these effects is referred to as a blessing in the rest of the rules.
While they are Healers, Heroes gain the following bonuses to their statistics:
- Their Evasion is increased by an amount equal to their Body.
- Their Physical Attack is increased by an amount equal to their Mind.
- Their Magical Attack is increased by an amount equal to their Spirit.
Abilities by Rank
| Rank | Name | Type | Cost | Description |
|---|---|---|---|---|
| 1 | Heal | Ally | 3 MP, 1 AP | The Healer restores an amount of HP to a single target equal to the Healer’s Magical Attack. |
| 2 | Cleanse | Ally | 4 MP, 1 AP | The Healer resets the Bonus Tracker for all of a single target’s statistics back to +0. |
| 3 | Revive | Ally | 5 MP, 1 AP | The Healer revives a single downed target back to 1 HP. |
| 4 | Life Aura | Multi | 2 MP, 2 AP | The Healer heals themselves and all allies for 5 HP. |
| 5 | Mend | Ally | 6 MP, 1 AP | The Healer heals a single target for an amount of HP equal to twice the Healer’s Magical Attack. |
| 6 | Cure | Ally | 6 MP, 1 AP | The Healer removes all statuses from a single target. |
| 7 | Raise Dead | Ally | 7 MP, 1 AP | The Healer revives a single downed target back to half its current maximum HP, rounded down. |
| 8 | Multiheal | Multi | 7 MP, 2 AP | The Healer heals themselves and all allies for an amount of HP equal to the Healer’s Magical Attack. |
| 9 | Treatment | Ally | 9 MP, 1 AP | The Healer removes all statuses from a single target, and resets the Bonus Tracker for all of the target’s statistics back to +0. |
| 10 | Second Chance | Multi | 1 🜉, 2 AP | The eidolon revives all downed party members, removes all statuses from them, resets the Bonus Tracker for all of their statistics, and brings them back to full HP. |