Knight
The Knight’s core virtue is their Discipline. At Hero creation, they receive the following traits:
- Proficiency in Heavy armor.
- Proficiency in Lances.
- +15 Health
- +10 Mana
- +2 Initiative
- As a Support, their charm abilities will affect Physical Defense.
- As a Saboteur, their hex abilities will affect Physical Attack.
Advancements by Tier
Tier 1: Ability.
| Name | Type | Cost | Description |
|---|---|---|---|
| Focus | Self | 1 AP | The Knight applies the Focused status to themselves. While they are Focused, they may only use their basic attack. The Knight also gain a flat +2 bonus to the damage they deal when they hit a warrior with a strike or spell. Every time they hit a warrior, this bonus increases by 1. When they miss, the Focused status goes away. |
Tier 2: The Knight gains +1 Physical Defense.
Tier 3: Ability.
| Name | Type | Cost | Description |
|---|---|---|---|
| Cavalry | Passive | N/A | Once per round, the Knight may use the Move action on their turn without spending any AP, including when they are Focused. |
Tier 4: The Knight gains +1 Physical Defense.
Tier 5: Ability.
| Name | Type | Cost | Description |
|---|---|---|---|
| Disciplined Focus | Passive | N/A | While the Knight is Focused, they may spend 2 AP to take the Calm action, which removes the Focused status from themselves. |
Tier 6: The Knight gains +1 Physical Defense.
Tier 7: Ability.
| Name | Type | Cost | Description |
|---|---|---|---|
| Relentless | Passive | N/A | Once per round, if the Knight misses an attack while Focused, they may choose to keep the Focused status and not lose any bonus damage. If they miss again, they will lose the Focused status as normal. |
Tier 8: The Knight gains +1 Physical Defense.
Tier 9: The Knight gains +1 Physical Defense.
Capstone: Ability.
| Name | Type | Cost | Description |
|---|---|---|---|
| Berserk Charge | Special | 1 🜉, 2 AP | The eidolon applies Focused to itself and makes 1d10 basic attacks against targets of their player’s choice. |
Talents
Striker: Melee. While the Knight is Focused, they may use strikes in addition to their basic attack. Hitting a warrior with a strike increases their bonus damage by 1, while missing a warrior with a strike removes the Focused status.
Caster: Artillery. While the Knight is Focused, they may use spells in addition to their basic attack. Hitting a warrior with a spell increases their bonus damage by 1, while missing a warrior with a spell removes the Focused status.
Healer: Medic. While the Knight is Focused, they may use any of their blessings in addition to their basic attack. Abilities that restore HP will heal for additional HP equal to their current damage bonus.
Defender: Tower. While the Knight is Focused, they may use the Guard, Taunt, Multiguard, and Multitaunt abilities, and they take reduced damage from strikes and spells equal to their current damage bonus.
Support: Mystic. While the Knight is Focused, they gain 3 Shell of their element every time they hit a warrior with a strike or spell. If they have a Shell of a different element active, they gain 1 Shell of that element instead.
Saboteur: Spy. While the Knight is Focused, they may use sleights in addition to their basic attack. Hitting a warrior with a sleight increases their bonus damage by 1, while missing a warrior with a sleight removes the Focused status.