Commander
The Commander’s core virtue is their Leadership. At Hero creation, they gain the following traits:
- Proficiency in Heavy armor.
- Proficiency in Hammers.
- +15 Health
- +5 Mana
- +4 Initiative
- As a Support, their charm abilities will affect Resistance.
- As a Saboteur, their hex abilities will affect Status Accuracy.
Advancements by Tier
Tier 1: Ability.
| Name | Type | Cost | Description |
|---|---|---|---|
| Orders | Ally | 1 AP | The Commander grants a free AP to a single ally that can then use it to act during their turn. They may only use this ability once per round. |
Tier 2: The Commander gains +1 Resistance.
Tier 3: Ability.
| Name | Type | Cost | Description |
|---|---|---|---|
| Standard Bearer | Passive | N/A | The Commander’s allies gain a +1 bonus to their Status, Physical, and Magical Accuracies when they act after the Commander in the Initiative Order that does not count on the Bonus Tracker. If the Commander is downed, this effect does not apply. |
Tier 4: The Commander gains +1 Resistance.
Tier 5: Ability.
| Name | Type | Cost | Description |
|---|---|---|---|
| Courier Network | Passive | N/A | The Commander may use Orders twice per round. |
Tier 6: The Commander gains +1 Resistance.
Tier 7: Ability.
| Name | Type | Cost | Description |
|---|---|---|---|
| Chain of Command | Passive | N/A | The Commander designates one of their party members as their Lieutenant. While the Commander is downed in battle, that ally gains the Standard Bearer ability. If they are also downed, this effect does not apply. |
Tier 8: The Commander gains +1 Resistance.
Tier 9: The Commander gains +1 Resistance.
Capstone: Ability.
| Name | Type | Cost | Description |
|---|---|---|---|
| Charge! | Special | 1 🜉, 2 AP | The eidolon grants one of their allies an immediate full turn. When that ally uses abilities during this turn, they can substitute the eidolon’s statistics for theirs. |
Talents
Striker: Vanguard. When an ally makes a strike using the AP the Commander granted them with Orders, they may substitute the Commander’s Physical Accuracy and Physical Attack for their own.
Caster: Siege Engineer. When an ally uses a spell using the AP the Commander granted them with Orders, they may substitute the Commander’s Magical Accuracy and Magical Attack for their own.
Healer: Medical Tent. When an ally uses a blessing using the AP the Commander granted them with Orders, they may substitute the Commander’s Magical Attack for their own.
Defender: Shield Wall. When the Commander uses the Taunt or Multitaunt abilities, they may direct the target to attack one of their allies instead of them.
Support: Trenches. All of the Commander’s allies gain the bonus from Standard Bearer regardless of their place in the Initiative Order. This does not apply if the Commander is downed.
Saboteur: Spymaster. When an ally uses a sleight using the AP the Commander granted them with Orders, they may substitute the Commander’s Status Accuracy for their own.