Tier 1 Warriors
Police
The police are deployed against protestors, activists, criminals, and anyone else that the government perceives as threatening the established order.
Lore
- In combat, police will swap between rounds when they use their hexes and rounds where they exert maximum force.
- During the first round of battle, police will not attack but instead sit there and either inflict statuses, use charms and hexes, and generally look menacing.
Cop (Normal 1, Human, Colorless)
Statistics
Abilities
| Name |
Type |
Cost |
Description |
| Truncheon |
Melee |
1 AP |
The Cop makes a basic strike. |
| Crowd Control |
Ranged |
3 MP, 1 AP |
The Cop moves a single target’s Physical Attack down by one step on the Bonus Tracker. |
| Body Armor |
Passive |
N/A |
The first time the Cop is hit by a strike each battle, they do not take any damage. |
Item Table
| Result |
Item |
| 1 |
Guard |
| 2 |
Novice Harm |
| 3 |
10 ¤ |
Hover Drone (Normal 1, Construct, Water)
Statistics
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 2 |
3 |
5 |
15 |
2 |
4 |
4 |
0 |
2 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 2 |
0 |
4 |
4 |
4 |
Abilities
| Name |
Type |
Cost |
Description |
| Rubber Bullets |
Melee |
1 AP |
The Drone makes a basic strike |
| Tear Gas |
Ranged |
7 MP, 1 AP |
The Drone inflicts the Burned status on a single target with a successful sleight. |
| Injection |
Ally |
5 MP, 1 AP |
The Drone restores an amount of HP to a single ally equal to its Magical Attack. |
Item Table
| Result |
Item |
| 1 |
Novice Restore Health |
| 2 |
Novice Curse Burned |
| 3 |
10 ¤ |
Spider Drone (Normal 1, Construct, Thunder)
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 17 |
3 |
3 |
10 |
2 |
4 |
2 |
3 |
1 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 0 |
3 |
4 |
0 |
0 |
| Name |
Type |
Cost |
Description |
| Pincers |
Melee |
1 AP |
The Spider makes a basic strike |
| Autocannon |
Special |
1 AP |
The Spider makes a colorless, ranged strike against a single target. This ability may only be used once per battle. |
| Disarm |
Melee |
1 AP |
The Spider makes a strike that, if successful, does no damage, but causes the target to drop their weapon. The target must then spend 1 AP on its turn to pick it back up before they can attack again. |
Item Table
| Result |
Item |
| 1 |
Novice Strengthen Evasion |
| 2 |
Novice Analyze |
| 3 |
10 ¤ |
Lieutenant (Elite 1, Human, Ice)
Statistics
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 20 |
5 |
5 |
15 |
2 |
4 |
2 |
3 |
1 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 0 |
3 |
4 |
0 |
0 |
Abilities
| Name |
Type |
Cost |
Description |
| Fists |
Melee |
1 AP |
The Lieutenant makes a basic colorless strike. |
| Discipline |
Ally |
1 AP, 5 MP |
The Lieutenant charms the Resistance of a single ally. |
| Knock Some Sense Into Em |
1 AP |
Ally |
The Lieutenant does 1 damage and restores 5 MP to a single ally. |
| Faithful |
Passive |
N/A |
If there is a Captain on the battlefield and they are hit by an attack that would otherwise down them, the Lieutenant is hit by the attack instead. |
Item Table
| Result |
Item |
| 1 |
Novice Fortify |
| 2 |
Novice Strengthen Resistance |
| 3 |
50 ¤ |
Captain (Elite 1, Human, Thunder)
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 19 |
6 |
7 |
10 |
2 |
6 |
0 |
3 |
0 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 2 |
3 |
6 |
4 |
4 |
| Name |
Type |
Cost |
Description |
| Baton |
Melee |
1 AP |
The Captain makes a basic strike against a single target. |
| Cattle Prod |
Melee |
1 AP, 3 MP |
The Captain makes a thunder strike against a single target. |
| Ammo |
Passive |
N/A |
The Captain’s Pistol ability requires a resource called Ammo instead of MP. At the beginning of the battle, the captain starts with 0 Ammo. |
| Pistol |
Ranged |
2 AP, 1 Ammo |
The Captain makes a ranged strike against a single target. |
| Reload |
Self |
1 AP |
The Captain gains 1 Ammo. |
| Revenge |
Passive |
N/A |
If an opponent misses the Captain with a melee attack, the Captain can use Baton against their attacker for free. |
Item Table
| Result |
Item |
| 1 |
Novice Thunder Damage (Physical) |
| 2 |
Novice Weaken Physical Accuracy |
| 3 |
50 ¤ |
Goblins
Goblins are sentient woodland creatures that have their own language and culture. During lean times, they will sometimes resort to raiding human settlements for food and supplies.
Lore
- In combat, goblins play things very safe. They will gang up on the weakest party member they can attack, and will retreat to the back row as soon as they lose their Shells.
- Goblins are cunning, and smart enough to exploit magical and physical vulnerabilities (although they do not know the elements of their opponents off the bat).
Skirmisher (Normal 1, Fairy, Wood)
Statistics
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 5 |
5 |
5 |
10 |
2 |
4 |
2 |
1 |
1 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 2 |
1 |
4 |
4 |
4 |
Abilities
| Name |
Type |
Cost |
Description |
| Knife |
Melee |
1 AP |
The Skirmisher makes a basic strike. |
| Poison Dart |
Ranged |
1 AP, 7 MP |
The Skirmisher uses a sleight on a target that inflicts Poisoned on a hit. |
| Tactical Retreat |
Passive |
N/A |
If the Skirmisher becomes Shellbroken, it will move to the back row immediately for free. |
Item Table
| Result |
Item |
| 1 |
Novice Fortify |
| 2 |
Novice Curse Poisoned |
| 3 |
10 ¤ |
Arsonist (Normal 1, Fairy, Fire)
Statistics
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 8 |
7 |
3 |
15 |
2 |
2 |
4 |
2 |
2 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 1 |
2 |
2 |
2 |
2 |
Abilities
| Name |
Type |
Cost |
Description |
| Firebomb |
Ranged |
1 AP, 5 MP |
The Arsonist uses a fire spell against a single target. |
| Tinder |
Melee |
1 AP, 4 MP |
The Arsonist inflicts Burned on a single target with a successful sleight. |
| Detonate |
All |
2 AP |
Kills the Arsonist and uses a fire spell against every warrior on the battlefield, ally or otherwise. |
Item Table
| Result |
Item |
| 1 |
Novice Fracture (Fire) |
| 2 |
Novice Curse Burned |
| 3 |
10 ¤ |
Prankster (Normal 1, Fairy, Shadow)
Statistics
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 3 |
7 |
5 |
10 |
2 |
2 |
2 |
1 |
1 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 3 |
1 |
2 |
6 |
6 |
Abilities
| Name |
Type |
Cost |
Description |
| Drop Kick |
Melee |
2 AP |
The Prankster makes a basic attack. |
| Steal |
Melee |
1 AP |
The Prankster makes a strike that, if successful, does no damage but instead takes a battle item of the GM</abbr>’s choice from the party inventory. The Prankster may then use this item immediately for free. |
| Practical Joke |
Ranged |
1 AP, 7 MP |
The Prankster uses a sleight that, on a hit, inflicts the Confused status on a single target. |
| Sand in the Eyes |
Ranged |
1 AP, 3 MP |
The Prankster hexes the Physical Accuracy of a single target by 1 on the Bonus Tracker. |
| Quick Fingers |
Passive |
N/A |
If a character misses the Prankster with a Melee ability, they may immediately use Steal on them without spending any AP. |
Item Table
| Result |
Item |
| 1 |
Novice Weaken Physical Accuracy |
| 2 |
Novice Curse Confusion |
| 3 |
10 ¤ |
Boar Rider (Elite 1, Fairy, Earth)
Statistics
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 22 |
3 |
7 |
10 |
2 |
8 |
0 |
3 |
0 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 1 |
3 |
8 |
2 |
2 |
Abilities
| Name |
Type |
Cost |
Description |
| Stab |
Melee |
1 AP |
The Boar Rider makes a basic strike against a single opponent. |
| Gore |
Melee |
1 AP, 3 MP |
The Boar Rider makes a colorless strike that deals 2x damage on a hit in addition to other multipliers. |
| Charge |
Special |
1 AP, 5 MP |
The Boar Rider makes a strike against a single opponent in the back row. Can only be done if there are no warriors in the front row. |
| Enrage |
Passive |
N/A |
If the Boar Rider is Taunted, they will also become Berserk, which is the equivalent of the Knight’s Focused status. |
| Too Stupid to Die |
Passive |
N/A |
If the Boar Rider is reduced to 0 HP, it will not be downed until the Effect Phase at the end of the round. |
Item Table
| Result |
Item |
| 1 |
Focus |
| 2 |
Novice Harm |
| 3 |
50 ¤ |
Shaman (Elite 1, Fairy, Wood)
Statistics
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 4 |
11 |
5 |
30 |
2 |
2 |
8 |
1 |
4 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 2 |
1 |
2 |
4 |
4 |
Abilities
| Name |
Type |
Cost |
Description |
| Ghost Hand |
Ranged |
1 AP, 3 MP |
The Shaman uses a shadow spell against one character. |
| Medicine |
Ally |
1 AP, 5 MP |
The Shaman heals the target for an amount of HP equal to the Shaman’s Magical Attack. |
| Ritual Circle |
Multi |
2 AP |
The Shaman gives every ally excluding itself the Sacrifice status. Once the Ritual Circle is established, the Shaman can spend an additional AP to make one of its opponents part of it as well. |
| Blood Sacrifice |
Ally |
1 AP |
The Shaman immediately kills an ally that has Sacrifice inflicted on it to restore its MP back to full. |
| Spectral Remnants |
Passive |
N/A |
When a character with the Sacrifice status is downed by something other than Blood Sacrifice, the Shaman heals their own MP by half. |
Item Table
| Result |
Item |
| 1 |
Novice Weaken Evasion |
| 2 |
Novice Fortify |
| 3 |
50 ¤ |