Last Odyssey

Tier 1 Warriors

Police

The police are deployed against protestors, activists, criminals, and anyone else that the government perceives as threatening the established order.

Lore

Cop (Normal 1, Human, Colorless)

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
10 5 4 10 2 4 2 2 1
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
1 2 4 2 2

Abilities

Name Type Cost Description
Truncheon Melee 1 AP The Cop makes a basic strike.
Crowd Control Ranged 3 MP, 1 AP The Cop moves a single target’s Physical Attack down by one step on the Bonus Tracker.
Body Armor Passive N/A The first time the Cop is hit by a strike each battle, they do not take any damage.

Item Table

Result Item
1 Guard
2 Novice Harm
3 10 ¤

Hover Drone (Normal 1, Construct, Water)

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
2 3 5 15 2 4 4 0 2
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
2 0 4 4 4

Abilities

Name Type Cost Description
Rubber Bullets Melee 1 AP The Drone makes a basic strike
Tear Gas Ranged 7 MP, 1 AP The Drone inflicts the Burned status on a single target with a successful sleight.
Injection Ally 5 MP, 1 AP The Drone restores an amount of HP to a single ally equal to its Magical Attack.

Item Table

Result Item
1 Novice Restore Health
2 Novice Curse Burned
3 10 ¤

Spider Drone (Normal 1, Construct, Thunder)

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
17 3 3 10 2 4 2 3 1
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
0 3 4 0 0
Name Type Cost Description
Pincers Melee 1 AP The Spider makes a basic strike
Autocannon Special 1 AP The Spider makes a colorless, ranged strike against a single target. This ability may only be used once per battle.
Disarm Melee 1 AP The Spider makes a strike that, if successful, does no damage, but causes the target to drop their weapon. The target must then spend 1 AP on its turn to pick it back up before they can attack again.

Item Table

Result Item
1 Novice Strengthen Evasion
2 Novice Analyze
3 10 ¤

Lieutenant (Elite 1, Human, Ice)

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
20 5 5 15 2 4 2 3 1
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
0 3 4 0 0

Abilities

Name Type Cost Description
Fists Melee 1 AP The Lieutenant makes a basic colorless strike.
Discipline Ally 1 AP, 5 MP The Lieutenant charms the Resistance of a single ally.
Knock Some Sense Into Em 1 AP Ally The Lieutenant does 1 damage and restores 5 MP to a single ally.
Faithful Passive N/A If there is a Captain on the battlefield and they are hit by an attack that would otherwise down them, the Lieutenant is hit by the attack instead.

Item Table

Result Item
1 Novice Fortify
2 Novice Strengthen Resistance
3 50 ¤

Captain (Elite 1, Human, Thunder)

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
19 6 7 10 2 6 0 3 0
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
2 3 6 4 4
Name Type Cost Description
Baton Melee 1 AP The Captain makes a basic strike against a single target.
Cattle Prod Melee 1 AP, 3 MP The Captain makes a thunder strike against a single target.
Ammo Passive N/A The Captain’s Pistol ability requires a resource called Ammo instead of MP. At the beginning of the battle, the captain starts with 0 Ammo.
Pistol Ranged 2 AP, 1 Ammo The Captain makes a ranged strike against a single target.
Reload Self 1 AP The Captain gains 1 Ammo.
Revenge Passive N/A If an opponent misses the Captain with a melee attack, the Captain can use Baton against their attacker for free.

Item Table

Result Item
1 Novice Thunder Damage (Physical)
2 Novice Weaken Physical Accuracy
3 50 ¤

Goblins

Goblins are sentient woodland creatures that have their own language and culture. During lean times, they will sometimes resort to raiding human settlements for food and supplies.

Lore

Skirmisher (Normal 1, Fairy, Wood)

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
5 5 5 10 2 4 2 1 1
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
2 1 4 4 4

Abilities

Name Type Cost Description
Knife Melee 1 AP The Skirmisher makes a basic strike.
Poison Dart Ranged 1 AP, 7 MP The Skirmisher uses a sleight on a target that inflicts Poisoned on a hit.
Tactical Retreat Passive N/A If the Skirmisher becomes Shellbroken, it will move to the back row immediately for free.

Item Table

Result Item
1 Novice Fortify
2 Novice Curse Poisoned
3 10 ¤

Arsonist (Normal 1, Fairy, Fire)

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
8 7 3 15 2 2 4 2 2
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
1 2 2 2 2

Abilities

Name Type Cost Description
Firebomb Ranged 1 AP, 5 MP The Arsonist uses a fire spell against a single target.
Tinder Melee 1 AP, 4 MP The Arsonist inflicts Burned on a single target with a successful sleight.
Detonate All 2 AP Kills the Arsonist and uses a fire spell against every warrior on the battlefield, ally or otherwise.

Item Table

Result Item
1 Novice Fracture (Fire)
2 Novice Curse Burned
3 10 ¤

Prankster (Normal 1, Fairy, Shadow)

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
3 7 5 10 2 2 2 1 1
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
3 1 2 6 6

Abilities

Name Type Cost Description
Drop Kick Melee 2 AP The Prankster makes a basic attack.
Steal Melee 1 AP The Prankster makes a strike that, if successful, does no damage but instead takes a battle item of the GM</abbr>’s choice from the party inventory. The Prankster may then use this item immediately for free.
Practical Joke Ranged 1 AP, 7 MP The Prankster uses a sleight that, on a hit, inflicts the Confused status on a single target.
Sand in the Eyes Ranged 1 AP, 3 MP The Prankster hexes the Physical Accuracy of a single target by 1 on the Bonus Tracker.
Quick Fingers Passive N/A If a character misses the Prankster with a Melee ability, they may immediately use Steal on them without spending any AP.

Item Table

Result Item
1 Novice Weaken Physical Accuracy
2 Novice Curse Confusion
3 10 ¤

Boar Rider (Elite 1, Fairy, Earth)

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
22 3 7 10 2 8 0 3 0
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
1 3 8 2 2

Abilities

Name Type Cost Description
Stab Melee 1 AP The Boar Rider makes a basic strike against a single opponent.
Gore Melee 1 AP, 3 MP The Boar Rider makes a colorless strike that deals 2x damage on a hit in addition to other multipliers.
Charge Special 1 AP, 5 MP The Boar Rider makes a strike against a single opponent in the back row. Can only be done if there are no warriors in the front row.
Enrage Passive N/A If the Boar Rider is Taunted, they will also become Berserk, which is the equivalent of the Knight’s Focused status.
Too Stupid to Die Passive N/A If the Boar Rider is reduced to 0 HP, it will not be downed until the Effect Phase at the end of the round.

Item Table

Result Item
1 Focus
2 Novice Harm
3 50 ¤

Shaman (Elite 1, Fairy, Wood)

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
4 11 5 30 2 2 8 1 4
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
2 1 2 4 4

Abilities

Name Type Cost Description
Ghost Hand Ranged 1 AP, 3 MP The Shaman uses a shadow spell against one character.
Medicine Ally 1 AP, 5 MP The Shaman heals the target for an amount of HP equal to the Shaman’s Magical Attack.
Ritual Circle Multi 2 AP The Shaman gives every ally excluding itself the Sacrifice status. Once the Ritual Circle is established, the Shaman can spend an additional AP to make one of its opponents part of it as well.
Blood Sacrifice Ally 1 AP The Shaman immediately kills an ally that has Sacrifice inflicted on it to restore its MP back to full.
Spectral Remnants Passive N/A When a character with the Sacrifice status is downed by something other than Blood Sacrifice, the Shaman heals their own MP by half.

Item Table

Result Item
1 Novice Weaken Evasion
2 Novice Fortify
3 50 ¤