War Leaders
War Leaders excel at leading weaker warriors into battle.
Tier 1
Statistics
| HP | Shell | Initiative | Mana | Action Points | Physical Attack | Magical Attack | Physical Defense | Magical Defense |
|---|---|---|---|---|---|---|---|---|
| 10 | 10 | 6 | 20 | 2 | 4 | 4 | 2 | 2 |
| Evasion | Resistance | Physical Accuracy | Magical Accuracy | Status Accuracy |
|---|---|---|---|---|
| 2 | 2 | 4 | 4 | 4 |
Available Abilities
| Name | Type | Cost | Description |
|---|---|---|---|
| Elemental Bolt | Ranged | 5 MP, 1 AP | The War Leader uses a spell against a single target whose element is the same as their base element. |
| Orders | Ally | 1 AP | The War Leader grants a free AP to a single ally that can then use it to act during their turn. They may only use this ability once per round. |
| Charm (Status Accuracy) | Ally | 3 MP, 1 AP | The War Leader moves Status Accuracy a single step up the Bonus Tracker for the selected target. |
| Charm (Magical Accuracy) | Ally | 3 MP, 1 AP | The War Leader moves Magical Accuracy a single step up the Bonus Tracker for the selected target. |
Tier 2
Statistics
| HP | Shell | Initiative | Mana | Action Points | Physical Attack | Magical Attack | Physical Defense | Magical Defense |
|---|---|---|---|---|---|---|---|---|
| 14 | 16 | 10 | 35 | 2 | 6 | 6 | 2 | 3 |
| Evasion | Resistance | Physical Accuracy | Magical Accuracy | Status Accuracy |
|---|---|---|---|---|
| 3 | 2 | 6 | 6 | 6 |
New Abilities
| Name | Type | Cost | Description |
|---|---|---|---|
| Cleanse | Ally | 4 MP, 1 AP | The War Leader resets the Bonus Tracker for all of a single target’s statistics back to +0. |
| Protect | Ally | 5 MP, 1 AP | The War Leader applies the Protected status to a single target, which goes away at the beginning of the War Leader’s next turn, not counting held turns. While a character is Protected, they are immune to receiving damage or statuses of the War Leader’s base element. Characters can be Protected from more than one element at the same time. |
Tier 3
Statistics
| HP | Shell | Initiative | Mana | Action Points | Physical Attack | Magical Attack | Physical Defense | Magical Defense |
|---|---|---|---|---|---|---|---|---|
| 19 | 26 | 13 | 50 | 2 | 6 | 8 | 3 | 4 |
| Evasion | Resistance | Physical Accuracy | Magical Accuracy | Status Accuracy |
|---|---|---|---|---|
| 4 | 3 | 6 | 8 | 8 |
New Abilities
| Name | Type | Cost | Description |
|---|---|---|---|
| Jubilee | Special | 2 AP | At the end of the round, the initiative order is called again and completely reshuffles. |
| Haste | Ally | 6 MP, 2 AP | The War Leader grants the Hasted status to a single target during the Effect Phase of this round. The status then lasts for three subsequent rounds, or until it is removed. While a character is Hasted, they have +1 AP to use per round. |
Tier 4
Statistics
| HP | Shell | Initiative | Mana | Action Points | Physical Attack | Magical Attack | Physical Defense | Magical Defense |
|---|---|---|---|---|---|---|---|---|
| 28 | 32 | 16 | 65 | 2 | 8 | 10 | 4 | 5 |
| Evasion | Resistance | Physical Accuracy | Magical Accuracy | Status Accuracy |
|---|---|---|---|---|
| 4 | 4 | 8 | 9 | 8 |
New Abilities
| Name | Type | Cost | Description |
|---|---|---|---|
| Standard Bearer | Passive | N/A | The War Leader’s allies gain a +1 bonus to their Status, Physical, and Magical Accuracies when they act after the War Leader in the Initiative Order that does not count on the Bonus Tracker. If the War Leader is downed, this effect does not apply. |
| Revive | Ally | 5 MP, 2 AP | The War Leader revives a single downed target back to 1 HP. |
Tier 5
Statistics
| HP | Shell | Initiative | Mana | Action Points | Physical Attack | Magical Attack | Physical Defense | Magical Defense |
|---|---|---|---|---|---|---|---|---|
| 38 | 37 | 20 | 75 | 2 | 10 | 10 | 5 | 5 |
| Evasion | Resistance | Physical Accuracy | Magical Accuracy | Status Accuracy |
|---|---|---|---|---|
| 5 | 5 | 10 | 10 | 10 |
New Abilities
| Name | Type | Cost | Description |
|---|---|---|---|
| Taunt | Ranged | 1 AP | The War Leader uses a sleight that inflicts the Taunted status on a single target on a hit until the beginning of the War Leader’s next turn, not counting held turns. A Taunted character can only use single-target spells, strikes, and sleight abilities, and only on the character who inflicted it. It can also use the Move action to move into range of their target if needed. Each character can only be Taunted by a single other character at a time. If a Taunted character cannot affect the War Leader by any means, they will act as though they are not Taunted. |
| Shield Wall | Passive | N/A | When the War Leader uses the Taunt or Multitaunt abilities, they may direct the target to attack one of their allies instead of them. |
Tier 6
Statistics
| HP | Shell | Initiative | Mana | Action Points | Physical Attack | Magical Attack | Physical Defense | Magical Defense |
|---|---|---|---|---|---|---|---|---|
| 41 | 44 | 24 | 90 | 3 | 12 | 12 | 5 | 6 |
| Evasion | Resistance | Physical Accuracy | Magical Accuracy | Status Accuracy |
|---|---|---|---|---|
| 6 | 5 | 12 | 12 | 12 |
New Abilities
| Name | Type | Cost | Description |
|---|---|---|---|
| Cure | Ally | 6 MP, 1 AP | The War Leader removes all statuses from a single target. |
| Multitaunt | Multi | 5 MP, 2 AP | The War Leader uses a sleight that inflicts the Taunted status on every opponent on the battlefield until the beginning of the War Leader’s next turn, not counting held turns. |
Tier 7
Statistics
| HP | Shell | Initiative | Mana | Action Points | Physical Attack | Magical Attack | Physical Defense | Magical Defense |
|---|---|---|---|---|---|---|---|---|
| 46 | 54 | 27 | 105 | 3 | 12 | 14 | 6 | 7 |
| Evasion | Resistance | Physical Accuracy | Magical Accuracy | Status Accuracy |
|---|---|---|---|---|
| 7 | 6 | 12 | 14 | 14 |
New Abilities
| Name | Type | Cost | Description |
|---|---|---|---|
| Courier Network | Passive | N/A | The War Leader may use Orders twice per round. |
| Multicharm (Status Accuracy) | Multi | 5 MP, 2 AP | The War Leader moves Status Accuracy a single step up the Bonus Tracker for themselves and all of their allies. |
Tier 8
Statistics
| HP | Shell | Initiative | Mana | Action Points | Physical Attack | Magical Attack | Physical Defense | Magical Defense |
|---|---|---|---|---|---|---|---|---|
| 56 | 59 | 30 | 120 | 3 | 14 | 16 | 7 | 8 |
| Evasion | Resistance | Physical Accuracy | Magical Accuracy | Status Accuracy |
|---|---|---|---|---|
| 7 | 7 | 14 | 15 | 14 |
New Abilities
| Name | Type | Cost | Description |
|---|---|---|---|
| Multicharm (Magical Accuracy) | Multi | 5 MP, 2 AP | The War Leader moves Magical Accuracy a single step up the Bonus Tracker for themselves and all of their allies. |
| Multihaste | Multi | 13 MP, 3 AP | The War Leader and all of their allies receive the Hasted status during the Effect Phase of this round. The status then lasts for three subsequent rounds, or until it is removed. While a character is Hasted, they have +1 AP to use per round. |
Tier 9
Statistics
| HP | Shell | Initiative | Mana | Action Points | Physical Attack | Magical Attack | Physical Defense | Magical Defense |
|---|---|---|---|---|---|---|---|---|
| 65 | 65 | 34 | 130 | 3 | 16 | 16 | 8 | 8 |
| Evasion | Resistance | Physical Accuracy | Magical Accuracy | Status Accuracy |
|---|---|---|---|---|
| 8 | 8 | 16 | 16 | 16 |
New Abilities
| Name | Type | Cost | Description |
|---|---|---|---|
| Magic Storm | Multi | 13 MP, 2 AP | The War Leader uses a colorless spell against all opponents on the battlefield. |
| Protect | Ally | 5 MP, 1 AP | The War Leader applies the Protected status to a single target, which goes away at the beginning of the War Leader’s next turn, not counting held turns. While a character is Protected, they are immune to receiving damage or statuses of the War Leader’s base element. Characters can be Protected from more than one element at the same time. |
Tier 10
Statistics
| HP | Shell | Initiative | Mana | Action Points | Physical Attack | Magical Attack | Physical Defense | Magical Defense |
|---|---|---|---|---|---|---|---|---|
| 68 | 72 | 38 | 145 | 3 | 18 | 18 | 8 | 9 |
| Evasion | Resistance | Physical Accuracy | Magical Accuracy | Status Accuracy |
|---|---|---|---|---|
| 9 | 8 | 18 | 18 | 18 |
New Abilities
| Name | Type | Cost | Description |
|---|---|---|---|
| Chain of Command | Passive | N/A | The War Leader designates one of their allies as their Lieutenant. While the War Leader is downed in battle, that ally gains the Standard Bearer ability. If they are also downed, this effect does not apply. |
| Raise Dead | Ally | 7 MP, 3 AP | The War Leader revives a single downed target back to half its current maximum HP, rounded down. |