Priest
The Priest’s core virtue is their Compassion. At Hero creation, they gain the following traits:
- Proficiency in Cloth armor.
- Proficiency in Scepters.
- +10 Health
- +15 Mana
- +2 Initiative
- As a Support, their abilities will charm Magical Defense.
- As a Saboteur, their abilities will hex Magical Attack.
Advancements by Tier
Tier 1: Ability.
| Name | Type | Cost | Description |
|---|---|---|---|
| Restore MP | Ally | 5 MP, 1 AP | The Priest restores the MP of an ally apart from themselves or any other Priests by an amount equal to their Magical Attack. |
Tier 2: The Priest gains +1 Magical Defense.
Tier 3: Ability.
| Name | Type | Cost | Description |
|---|---|---|---|
| Prayer | Passive | N/A | During the Effect Phase of every round of battle, the Priest and their allies regain 1 MP. If the Priest is downed during the Effect Phase, this effect does not apply. |
Tier 4: The Priest gains +1 Magical Defense.
Tier 5: Ability.
| Name | Type | Cost | Description |
|---|---|---|---|
| Multirestore | Multi | 20 MP, 2 AP | The Priest restores an amount of MP to all of their allies, excepting themselves or any other Priests, equal to their Magical Attack. |
Tier 6: The Priest gains +1 Magical Defense.
Tier 7: Ability.
| Name | Type | Cost | Description |
|---|---|---|---|
| Blessing | Passive | N/A | The Priest and their allies regain 3 MP per round instead of 1 MP due to the Prayer ability. |
Tier 8: The Priest gains +1 Magical Defense.
Tier 9: The Priest gains +1 Magical Defense.
Capstone: Ability.
| Name | Type | Cost | Description |
|---|---|---|---|
| Divine Intervention | Multi | 1 🜉, 2 AP | The eidolon restores their allies’ MP back to full and reduces the MP of all of their opponents by half of its maximum value. |
Talents
Striker: Bludgeon. The Priest may deal damage to MP instead of HP with their strikes when the target is Shellbroken.
Caster: Divine Wrath. During the Effect Phase, Prayer and Blessing inflict the same amount of fixed damage to all opponents that they heal the Priest’s allies’ MP for.
Healer: Faith Healing. During the Effect Phase, Prayer and Blessing heal the Priest and their allies for the same amount of HP that they heal MP for. This effect cannot revive characters.
Defender: Divine Protection. When the Priest takes damage to their HP or Shell, they may take damage to their MP instead. Any excess damage after their MP is reduced to 0 is dealt to their HP or Shell instead.
Support: Faith Cure. Prayer and Blessing heal the Shells of the Priest and their allies by the same amount of points they restore their MP for. They do not apply Shells to characters that do not have them.
Saboteur: Soulkiller. The Priest may use Restore Mana and Multirestore to deal the same amount of damage to warriors’ MP that they would heal their allies’ MP for.