Last Odyssey

Thief

The Thief’s core virtue is their Cunning. At Hero creation, they gain the following traits:

Advancements by Tier

Tier 1: Ability.

Name Type Cost Description
Steal Melee 1 AP The Thief’s player selects an opponent and casts on their item table. If the Thief obtains an item as a result, they may use it immediately without spending any AP or they may put it in their inventory if they have enough Carrying Capacity. The Thief may only obtain one item per warrior per battle with this ability.

Tier 2: The Thief gains +1 Physical Attack.

Tier 3: Ability.

Name Type Cost Description
Hide Self 1 AP The Thief applies the Hidden status to themselves. While they are Hidden, they cannot be the target of any single-target attacks. At the beginning of their next turn, if they act while Hidden, or if they are the only allied character remaining on the battlefield, the Hidden status is removed.

Tier 4: The Thief gains +1 Physical Attack.

Tier 5: Ability.

Name Type Cost Description
Pickpocket Reaction N/A When a warrior misses the Thief using a strike, spell, or sleight, the Thief may use Steal on them immediately without spending any AP.

Tier 6: The Thief gains +1 Physical Attack.

Tier 7: Ability.

Name Type Cost Description
Sneak Attack Passive N/A If the Thief uses a strike, spell, or sleight while Hidden, their player may cast the hit die twice and choose the result they prefer.

Tier 8: The Thief gains +1 Physical Attack.

Tier 9: The Thief gains +1 Physical Attack.

Capstone: Ability.

Name Type Cost Description
Assassinate Melee 1 🜉, 2 AP The eidolon’s player selects a warrior and casts the outcome die. That warrior loses a percentage of their current HP or Shell if they have it equal to the result on the die multiplied by 10. Antagonists cannot be reduced below 1 HP by this ability.

Talents

Striker: Lifesteal. When the Thief uses Steal on a warrior and the result of the die is a 4, they drain an amount of HP from the target equal to their current Physical Attack and give it to themselves.

Caster: Manasteal. When the Thief uses Steal on a warrior and the result is a 4 on the item table, they drain an amount of MP from the target equal to their current Magical Attack and give it to themselves.

Healer: Night Shift. The Thief may use their blessings while Hidden without losing the Hidden status.

Defender: Ninja Bodyguard. The Thief may use Guard, Shield, Counter, and Reflect without losing the Hidden status. If any of the effects of these abilities are triggered while they are Hidden, they lose the Hidden status.

Support: Shellsteal. When the Thief uses Steal on a warrior and receives a 4 on their item table, the Thief drains an amount of Shell from the target equal to their current Magical Attack and gives it to themselves. Their current Shell will then become the element of the drained Shell.

Saboteur: Infection. When the Thief uses Steal on a warrior and receives a 4 on their item table, they inflict the status on the target associated with the Thief’s element. If the target is immune to this status, this talent does not apply.