Last Odyssey

Tacticians

Tacticians are warriors which indirectly and directly support their allies. They work best alongside Minions and Brutes.

Tier 1

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
5 5 5 10 2 4 2 1 1
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
2 1 4 3 4

Available Abilities

Name Type Cost Description
Orders Ally 1 AP The Tactician grants a free AP to a single ally that can then use it to act during their turn. They may only use this ability once per round.
Restore Ally 5 MP, 1 AP The Tactician restores the MP of an ally apart from themselves or any other characters with this ability by an amount equal to their Magical Attack.

Tier 2

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
10 10 7 15 2 4 2 2 1
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
3 2 4 4 6

New Ability

Name Type Cost Description
Charm (Physical Accuracy) Ally 3 MP, 1 AP The Tactician moves Physical Accuracy a single step up the Bonus Tracker for the selected target.

Tier 3

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
12 13 10 20 2 6 2 2 1
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
4 2 6 5 8

New Ability

Name Type Cost Description
Scan Ranged 2 MP, 1 AP The Tactician uses a sleight on a single target. If it hits, the next spell, status, or strike dealt to them ignores any of their resistances or immunities to damage or statuses, but not their weaknesses.

Tier 4

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
15 15 12 30 2 8 4 2 2
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
4 2 8 6 8

New Ability

Name Type Cost Description
Charm (Magical Accuracy) Ally 3 MP, 1 AP The Tactician moves Magical Accuracy a single step up the Bonus Tracker for the selected target.

Tier 5

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
20 20 14 35 2 8 4 3 2
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
5 3 8 7 10

New Ability

Name Type Cost Description
Charm (Status Accuracy) Ally 3 MP, 1 AP The Tactician moves Status Accuracy a single step up the Bonus Tracker for the selected target.

Tier 6

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
22 23 16 45 3 10 6 3 3
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
5 3 10 8 10

New Ability

Name Type Cost Description
Courier Network Passive N/A The Tactician may use Orders twice per round.

Tier 7

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
25 25 19 50 3 12 6 3 3
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
6 3 12 9 12

New Ability

Name Type Cost Description
Multirestore Multi 20 MP, 2 AP The Tactician restores an amount of MP to all of their allies, excepting themselves or any other Tacticians, equal to their Magical Attack.

Tier 8

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
28 27 22 55 3 14 6 3 3
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
7 3 14 10 14

New Ability

Name Type Cost Description
Multicharm (Physical Accuracy) Multi 5 MP, 2 AP The Tactician moves Physical Accuracy a single step up the Bonus Tracker for themselves and all of their allies.

Tier 9

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
30 30 25 60 3 16 6 3 3
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
8 3 16 11 16

New Ability

Name Type Cost Description
Multicharm (Magical Accuracy) Multi 5 MP, 2 AP The Tactician moves Magical Accuracy a single step up the Bonus Tracker for themselves and all of their allies.

Tier 10

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
35 35 26 70 3 16 8 4 4
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
8 4 16 12 16

New Ability

Name Type Cost Description
Multicharm (Status Accuracy) Multi 5 MP, 2 AP The Tactician moves Status Accuracy a single step up the Bonus Tracker for themselves and all of their allies.