Discovery
What if I don’t know what will happen?
There will often be times at which the actions players can take are not strictly delineated by the rules for system such as combat or the travel round, but rather determined by the context of the narrative and by the rulings made by the GM. In Last Odyssey, this type of play is referred to as discovery. The following section is a guide to the mechanics and frameworks that exist in Last Odyssey that GMs can use to facilitate discovery while following Last Odyssey’s mechanical and storytelling principles.
- How to Learn
- Investigation: Learning new information about the world and about the party’s adversaries.
- Lore: A guide to actionable knowledge, and how players might acquire it.
- How to Strive
- How to Grow
- Earning Experience: The means by which characters grow stronger within a single tier.
- Quests: 🜹-generating tasks that guide players through a campaign.