Last Odyssey

Tier 9 Warriors

Invaders

Alternate dimensions contain sentients of their own. While most transdimensional visitors are benign or even benevolent, those that willingly choose to colonize other dimensions often aren’t.

Lore

Grub (Normal 9, Horror, Colorless)

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
50 35 17 75 3 10 12 8 6
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
3 8 10 6 6

Abilities

Name Type Cost Description
Bite Melee 1 AP The Grub makes a basic strike.
Acid Spit Ranged 1 AP, 5 MP The Grub uses a spell that deals magical wood damage on a hit and also reduces the target’s Physical Defense by one on the Bonus Tracker.
Accelerated Growth Passive N/A During each Effect Phase, the Grub’s Magical Defense, Physical Defense, and Resistance are charmed by one on the Bonus Tracker.

Item Table

Result Item
1 Expert Weaken Physical Defense
2 Expert Mend
3 1000 ¤

Pupa (Normal 9, Human, Colorless)

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
27 48 16 90 3 4 18 6 9
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
5 6 4 10 10

Abilities

Name Type Cost Description
Roll Over Melee 2 AP The Pupa makes a basic attack.
Standard Missile Ranged 1 AP, 7 MP The Pupa uses a spell against a single target that deals magical colorless damage on a hit that is multiplied by 2 in addition to other multipliers.
Standard Shell Ally 1 AP, 7 MP Increases or restores the Shell of the Pupa or one of its allies by 18 points.
Implant Eggs Special 1 AP If another character on the battlefield is already downed, the Pupa can use this ability on them. During the next Effect Phase, a Grub will spawn on the front line of the Pupa’s side of the battle.

Item Table

Result Item
1 Implant Eggs
2 Expert Fortify
3 1000 ¤

Infiltrator (Normal 9, Horror, Colorless)

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
32 33 24 60 3 14 6 4 3
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
8 4 14 16 16

Abilities

Name Type Cost Description
Stab Melee 1 AP The Infiltrator makes a basic attack.
Cloaking Field Self 1 AP, 10 MP This ability inflicts the Cloaked status on the Infiltrator, which works the same as the Thief’s Hide ability.
Implant Melee 1 AP, 5 MP The Infiltrator uses a sleight that, on a hit, deals physical colorless damage and inflicts the Athena status. During the next Effect Phase, characters with the Athena status will have their Magical and Status Accuracies hexed by three steps on the Bonus Tracker. A Grub will then spawn in the front row on the Infiltrator’s side and the Athena effect will be removed from the character.

Item Table

Result Item
1 Hide
2 Implant
3 1000 ¤

Swarm (Elite 9, Horror, Colorless)

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
50 65 37 130 3 18 16 5 8
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
10 5 18 20 20

Abilities

Name Type Cost Description
Biters Melee 1 AP The Swarm makes two consecutive basic attacks.
Drink Blood Melee 1 AP, 12 MP The Swarm makes a strike on a single target. On a hit, they deal colorless physical damage and regain an amount of HP equal to the damage they dealt.
Overwhelm Multi 3 AP, 12 MP The Swarm makes a strike against all of its opponents that deals physical colorless damage on a hit.
Infernal Buzzing Ranged 1 AP, 10 MP The Swarm reduces the Magical Accuracy of a single target by three steps on the Bonus Tracker.
Agglomerated Passive N/A The Swarm is immune to attacks that only target a single character.

Item Table

Result Item
1 Expert Curse Fatigued (Multi)
2 Expert Weaken Physical Accuracy
3 5000 ¤

Outsider (Elite 9, Horror, Colorless)

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
36 79 33 150 3 10 24 5 12
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
10 5 10 20 20

Abilities

Name Type Cost Description
Bite Melee 2 AP The Outsider makes a basic attack.
Mindstab Ranged 1 AP, 10 MP The Outsider uses a spell against a single target that deals magical colorless damage on a hit and also reduces the target’s Magical Attack by one step on the Bonus Tracker.
Mind Eater Ranged 1 AP, 5 MP The Outsider uses a spell against a single target that, on a hit, deals magical colorless damage to their MP instead of their HP or Shell, with all multipliers calculated as normal. The Outsider then regains an amount of MP equal to the damage the target took to their MP.
Mass Delusion Multi 2 AP, 18 MP The Outsider uses a sleight on all of its opponents that inflicts the Confused status on a hit.
Puppeteer Ranged 2 AP, 10 MP The Outsider uses a sleight on a single target that, on a hit, allows them to force that warrior to take 2 actions of the GM</abbr>’s choice.
Brain Eater Melee 1 AP, 3 MP The Outsider makes a strike that, on a hit, deals physical colorless damage. It then immediately regains an amount of HP equal to the damage it dealt with this attack.

Item Table

Result Item
1 Brain Eater
2 Expert Magical Colorless Damage
3 5000 ¤

Robots

Advanced artificial minds often enact their will via numerous servitors, some of which are also equipped for battle.

Lore

Eye (Normal 9, Construct, Colorless)

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
21 44 19 85 3 6 16 4 8
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
7 4 6 14 14

Abilities

Name Type Cost Description
Laser Melee 1 AP The Eye makes a basic attack.
Database Multi 2 AP, 10 MP The Eye uses the Artificer’s Multiscan on all of its opponents. The next spell, status, or strike dealt to them ignores any of their resistances or immunities to damage or statuses, but not their weaknesses.
Orbital Strike Multi 2 AP, 15 MP The Eye uses a spell against all of its opponents that deals magical colorless damage on a hit.

Item Table

Result Item
1 Analyze
2 Expert Magical Metal Damage
3 1000 ¤

Trooper (Normal 9, Construct, Colorless)

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
48 27 21 65 3 16 8 6 4
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
4 6 16 8 8

Abilities

Name Type Cost Description
Shoot Melee 1 AP The Trooper makes a basic attack.
Tag Multi 2 AP, 12 MP The Trooper reduces the Evasion of all of their opponents by one level on the Bonus Tracker.
Automatic Fire Passive N/A The Trooper may make one more basic attack per spent AP every subsequent turn it has used a basic attack. After a turn in which it does not make a basic attack, the counter resets.

Item Table

Result Item
1 Expert Fracture
2 Expert Weaken Evasion
3 1000 ¤

Engineer (Normal 9, Human, Thunder)

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
31 44 18 80 3 6 14 6 7
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
6 6 6 12 12

Abilities

Name Type Cost Description
Mech-Arm Melee 1 AP The Engineer makes a basic attack.
Jury-Rig Special 1 AP, 11 MP The Engineer can transfer up to a total HP, Shell, and MP from one of their allies to another equal to its Magical Attack, so long as they are both Construct type characters.
Repairs Multi 2 AP, 18 MP The Engineer removes all of the statuses and hexes from themselves and all of their allies.

Item Table

Result Item
1 Treatment
2 Expert Fortify
3 1000 ¤

Walker (Elite 9, Construct, Earth)

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
98 52 32 120 3 18 12 12 6
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
5 12 18 10 10

Abilities

Name Type Cost Description
Turret Melee 1 AP The Walker makes a basic attack.
Missile Barrage Multi 3 AP, 15 MP The Walker makes a strike against all of the Walker’s opponents that does physical earth damage on a hit.
Energy Shield Self 1 AP, 7 MP Inflicts the Barrier status on the Walker. This works like the Defender’s Barrier ability.
Salvageable Passive N/A When the Walker is downed, ordinary healing can bring it back in addition to abilities that revive characters.
Titanium Armor Passive N/A If the Walker is hit by an attack that deals less than 10 damage after modifiers are applied, it does not take any damage.

Item Table

Result Item
1 Expert Physical Metal Damage (Multi)
2 Expert Magical Fire Damage
3 5000 ¤

Overseer (Elite 9, Construct, Wind)

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
55 70 33 140 3 14 20 7 10
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
8 7 14 16 16

Abilities

Name Type Cost Description
Pistol Melee 1 AP The Overseer makes a basic attack.
Tune Optics Ally 1 AP, 16 MP The Overseer charms the Physical Accuracy of a single target by three steps on the Bonus Tracker.
Overclock Ally 2 AP, 12 MP Uses Haste status on a single ally of the Overseer’s or on the Overseer.
Airlock Multi 2 AP, 18 MP Removes all statuses and hexes from all of the Overseer’s allies and the Overseer themselves.
Finish Off Special 1 AP The Overseer uses a spell against a single target with 10 HP or less. If the attack hits, the target is reduced to 0 HP.

Item Table

Result Item
1 Multihaste
2 Vulnerability (Metal)
3 5000 ¤