Hunters
Hunters are fast, accurate warriors who are good at taking out more evasive members of the party.
Tier 1
Statistics
| HP | Shell | Initiative | Mana | Action Points | Physical Attack | Magical Attack | Physical Defense | Magical Defense |
|---|---|---|---|---|---|---|---|---|
| 5 | 5 | 5 | 10 | 2 | 4 | 2 | 1 | 1 |
| Evasion | Resistance | Physical Accuracy | Magical Accuracy | Status Accuracy |
|---|---|---|---|---|
| 2 | 1 | 4 | 3 | 4 |
Available Abilities
| Name | Type | Cost | Description |
|---|---|---|---|
| Elemental Strike | Melee | 3 MP, 1 AP | The Hunter makes a strike whose element is the same as their base element. |
| Hex (Evasion) | Ranged | 2 MP, 1 AP | The Hunter moves a single target down one level on the Bonus Tracker for their Evasion. |
Tier 2
Statistics
| HP | Shell | Initiative | Mana | Action Points | Physical Attack | Magical Attack | Physical Defense | Magical Defense |
|---|---|---|---|---|---|---|---|---|
| 8 | 7 | 8 | 15 | 2 | 6 | 2 | 1 | 1 |
| Evasion | Resistance | Physical Accuracy | Magical Accuracy | Status Accuracy |
|---|---|---|---|---|
| 3 | 1 | 6 | 4 | 6 |
New Ability
| Name | Type | Cost | Description |
|---|---|---|---|
| Mark Target | Ranged | 1 AP | The Hunter inflicts the Hunted status on the target. When they use a spell, strike, or sleight on the target, their player casts the hit die twice and chooses the number they prefer. This does not apply to attacks that target multiple warriors. Only one warrior can have the Hunted status inflicted on them per Hunter in the party. If a Hunted warrior dies due to one of the Hunter’s attacks, they may immediately use Mark Target on another warrior at no AP cost. |
Tier 3
Statistics
| HP | Shell | Initiative | Mana | Action Points | Physical Attack | Magical Attack | Physical Defense | Magical Defense |
|---|---|---|---|---|---|---|---|---|
| 12 | 13 | 9 | 25 | 2 | 6 | 4 | 2 | 2 |
| Evasion | Resistance | Physical Accuracy | Magical Accuracy | Status Accuracy |
|---|---|---|---|---|
| 3 | 2 | 6 | 5 | 6 |
New Ability
| Name | Type | Cost | Description |
|---|---|---|---|
| Elemental Leap | Ranged | 8 MP, 2 AP | The Hunter makes a strike against a single target whose element is the same as their base element. |
Tier 4
Statistics
| HP | Shell | Initiative | Mana | Action Points | Physical Attack | Magical Attack | Physical Defense | Magical Defense |
|---|---|---|---|---|---|---|---|---|
| 15 | 15 | 12 | 30 | 2 | 8 | 4 | 2 | 2 |
| Evasion | Resistance | Physical Accuracy | Magical Accuracy | Status Accuracy |
|---|---|---|---|---|
| 4 | 2 | 8 | 6 | 8 |
New Ability
| Name | Type | Cost | Description |
|---|---|---|---|
| Charm (Physical Accuracy) | Ally | 3 MP, 1 AP | The Hunter moves Physical Accuracy a single step up the Bonus Tracker for the selected target. |
Tier 5
Statistics
| HP | Shell | Initiative | Mana | Action Points | Physical Attack | Magical Attack | Physical Defense | Magical Defense |
|---|---|---|---|---|---|---|---|---|
| 18 | 17 | 15 | 35 | 2 | 10 | 4 | 2 | 2 |
| Evasion | Resistance | Physical Accuracy | Magical Accuracy | Status Accuracy |
|---|---|---|---|---|
| 5 | 2 | 10 | 7 | 10 |
New Ability
| Name | Type | Cost | Description |
|---|---|---|---|
| Elemental Cleave | Multi | 10 MP, 2 AP | The Hunter makes a melee strike against all opponents in the front row whose element is the same as their base element. |
Tier 6
Statistics
| HP | Shell | Initiative | Mana | Action Points | Physical Attack | Magical Attack | Physical Defense | Magical Defense |
|---|---|---|---|---|---|---|---|---|
| 22 | 23 | 16 | 45 | 3 | 10 | 6 | 3 | 3 |
| Evasion | Resistance | Physical Accuracy | Magical Accuracy | Status Accuracy |
|---|---|---|---|---|
| 5 | 3 | 10 | 8 | 10 |
New Ability
| Name | Type | Cost | Description |
|---|---|---|---|
| Cripple | Passive | N/A | All of the Hunter’s allies that attack a Hunted warrior with single-target attacks now gain the advantage of Hunted. |
Tier 7
Statistics
| HP | Shell | Initiative | Mana | Action Points | Physical Attack | Magical Attack | Physical Defense | Magical Defense |
|---|---|---|---|---|---|---|---|---|
| 25 | 25 | 19 | 50 | 3 | 12 | 6 | 3 | 3 |
| Evasion | Resistance | Physical Accuracy | Magical Accuracy | Status Accuracy |
|---|---|---|---|---|
| 6 | 3 | 12 | 9 | 12 |
New Ability
| Name | Type | Cost | Description |
|---|---|---|---|
| Power Hex (Evasion) | Ranged | 5 MP, 2 AP | The Hunter moves a warrior down three levels on the Bonus Tracker for their Evasion. |
Tier 8
Statistics
| HP | Shell | Initiative | Mana | Action Points | Physical Attack | Magical Attack | Physical Defense | Magical Defense |
|---|---|---|---|---|---|---|---|---|
| 28 | 27 | 22 | 55 | 3 | 14 | 6 | 3 | 3 |
| Evasion | Resistance | Physical Accuracy | Magical Accuracy | Status Accuracy |
|---|---|---|---|---|
| 7 | 3 | 14 | 10 | 14 |
New Ability
| Name | Type | Cost | Description |
|---|---|---|---|
| Multicharm (Physical Accuracy) | Multi | 5 MP, 2 AP | The Hunter moves Physical Accuracy a single step up the Bonus Tracker for themselves and all of their allies. |
Tier 9
Statistics
| HP | Shell | Initiative | Mana | Action Points | Physical Attack | Magical Attack | Physical Defense | Magical Defense |
|---|---|---|---|---|---|---|---|---|
| 30 | 30 | 25 | 60 | 3 | 16 | 6 | 3 | 3 |
| Evasion | Resistance | Physical Accuracy | Magical Accuracy | Status Accuracy |
|---|---|---|---|---|
| 8 | 3 | 16 | 11 | 16 |
New Ability
| Name | Type | Cost | Description |
|---|---|---|---|
| Vulnerability | Ranged | 4 MP, 2 AP | The Hunter uses a sleight that, on a hit, inflicts the Vulnerable status on a single target. When a target is Vulnerable, the next time they are hit by an attack of the Hunter’s base element, it affects them as though they had a 2x weakness to that element, and the Vulnerable status is removed. Characters can be Vulnerable to multiple elements at a time. If a character has a 2x or greater weakness to the element it is Vulnerable to, the Vulnerable status does nothing. |
Tier 10
Statistics
| HP | Shell | Initiative | Mana | Action Points | Physical Attack | Magical Attack | Physical Defense | Magical Defense |
|---|---|---|---|---|---|---|---|---|
| 35 | 35 | 26 | 70 | 3 | 16 | 8 | 4 | 4 |
| Evasion | Resistance | Physical Accuracy | Magical Accuracy | Status Accuracy |
|---|---|---|---|---|
| 8 | 4 | 16 | 12 | 16 |
New Ability
| Name | Type | Cost | Description |
|---|---|---|---|
| Elemental Whirlwind | Multi | 15 MP, 3 AP | The Hunter makes a strike against all opponents on the battlefield whose element is the same as their base element. |