Last Odyssey

Hunters

Hunters are fast, accurate warriors who are good at taking out more evasive members of the party.

Tier 1

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
5 5 5 10 2 4 2 1 1
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
2 1 4 3 4

Available Abilities

Name Type Cost Description
Elemental Strike Melee 3 MP, 1 AP The Hunter makes a strike whose element is the same as their base element.
Hex (Evasion) Ranged 2 MP, 1 AP The Hunter moves a single target down one level on the Bonus Tracker for their Evasion.

Tier 2

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
8 7 8 15 2 6 2 1 1
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
3 1 6 4 6

New Ability

Name Type Cost Description
Mark Target Ranged 1 AP The Hunter inflicts the Hunted status on the target. When they use a spell, strike, or sleight on the target, their player casts the hit die twice and chooses the number they prefer. This does not apply to attacks that target multiple warriors. Only one warrior can have the Hunted status inflicted on them per Hunter in the party. If a Hunted warrior dies due to one of the Hunter’s attacks, they may immediately use Mark Target on another warrior at no AP cost.

Tier 3

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
12 13 9 25 2 6 4 2 2
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
3 2 6 5 6

New Ability

Name Type Cost Description
Elemental Leap Ranged 8 MP, 2 AP The Hunter makes a strike against a single target whose element is the same as their base element.

Tier 4

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
15 15 12 30 2 8 4 2 2
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
4 2 8 6 8

New Ability

Name Type Cost Description
Charm (Physical Accuracy) Ally 3 MP, 1 AP The Hunter moves Physical Accuracy a single step up the Bonus Tracker for the selected target.

Tier 5

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
18 17 15 35 2 10 4 2 2
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
5 2 10 7 10

New Ability

Name Type Cost Description
Elemental Cleave Multi 10 MP, 2 AP The Hunter makes a melee strike against all opponents in the front row whose element is the same as their base element.

Tier 6

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
22 23 16 45 3 10 6 3 3
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
5 3 10 8 10

New Ability

Name Type Cost Description
Cripple Passive N/A All of the Hunter’s allies that attack a Hunted warrior with single-target attacks now gain the advantage of Hunted.

Tier 7

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
25 25 19 50 3 12 6 3 3
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
6 3 12 9 12

New Ability

Name Type Cost Description
Power Hex (Evasion) Ranged 5 MP, 2 AP The Hunter moves a warrior down three levels on the Bonus Tracker for their Evasion.

Tier 8

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
28 27 22 55 3 14 6 3 3
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
7 3 14 10 14

New Ability

Name Type Cost Description
Multicharm (Physical Accuracy) Multi 5 MP, 2 AP The Hunter moves Physical Accuracy a single step up the Bonus Tracker for themselves and all of their allies.

Tier 9

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
30 30 25 60 3 16 6 3 3
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
8 3 16 11 16

New Ability

Name Type Cost Description
Vulnerability Ranged 4 MP, 2 AP The Hunter uses a sleight that, on a hit, inflicts the Vulnerable status on a single target. When a target is Vulnerable, the next time they are hit by an attack of the Hunter’s base element, it affects them as though they had a 2x weakness to that element, and the Vulnerable status is removed. Characters can be Vulnerable to multiple elements at a time. If a character has a 2x or greater weakness to the element it is Vulnerable to, the Vulnerable status does nothing.

Tier 10

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
35 35 26 70 3 16 8 4 4
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
8 4 16 12 16

New Ability

Name Type Cost Description
Elemental Whirlwind Multi 15 MP, 3 AP The Hunter makes a strike against all opponents on the battlefield whose element is the same as their base element.