Spending Anima
Each Hero is empowered with magic whose root is the 🜉 accumulated inside of their souls. All Heroes can have a maximum of 10 🜉 at a time. Once they accumulate this much, they must spend some in order to earn any more.
The purpose of 🜉 is to manipulate fate in the Heroes’ favor beyond what would be possible through ordinary means. As such, players can spend 🜉 in or out of combat in any of the following ways:
- During travel, they may spend 1 🜉 to automatically succeed when pathfinding.
- In combat, they can spend 3 🜉 to take the Summon Eidolon action.
- In combat, they must spend 1 🜉 per round to keep their eidolon on the field.
- In combat, they may spend 1 🜉 to turn any die result into either a 1 or a 10, with the exception of calling Initiative.
- In and out of combat, they can spend 3 🜉 to save themselves from True Death. If so, they will be revived at 1 HP during the Paradigm Phase of the following round, or after a making contact with their eidolon if they are not in combat. They must do this at the moment of their own death, and they cannot intervene to save any other characters but themselves. If a Hero saves themselves from True Death after dying due to a Scene, no 🜉 is earned as a result of the Scene.
- Out of combat, they can spend 1 🜉 to automatically succeed on a trial.
- Out of combat, they can spend 1 🜉 to ask whether or not the situation they are in is dangerous.
- Out of combat, they can spend 1 🜉 to revive their eidolon to full HP.
The Consequences of 🜉 Usage
Every time any character, Hero or otherwise, uses 🜉 and it is not transferred to a character that can already use 🜉, the GM add how much was used to a running tally called the 🜉 Pool that is hidden from all participants except the GM. When Heroes earn 🜉 from Scenes, this score drops by the amount that was earned. When the GM creates a new Antagonist, they may give them starting 🜉 that is then removed from this tally, up to the character maximum of 10. No matter what, the 🜉 Pool can never go below 0. Note that the GM still has the freedom to introduce Antagonists whenever they feel is appropriate.
During combat with an Antagonist, any 🜉 spent on one side is immediately gained by the opposing side. Any excess 🜉 gained above 10 dissipates instead.