Currency
All transactions that take place between characters in Last Odyssey are mediated by a single currency, which will be represented in this text as ¤. This number represents the accumulated gold, silver, bronze, platinum, credits, paperbacks, or any other form of currency the players have at their disposal, as well as the various valuable but useless items that the characters acquire as loot along their journey. Thus, when you see the ¤ symbol, read it as whatever the currency the players carry is, whether that be jewels, credits, gold, shells, paperbacks, or something more exotic. If the GM and the players want to simulate trade as a part of their campaign, they can substitute ¤ with objects of of equivalent value.
Barter
If players do not want or are unable to directly exchange currency—for example, in a very poor or out of the way settlement—they can also engage in direct barter. The way barter works is quite simple: if the players are able to offer the equivalent ¤ value for an item in other items or above, they can exchange their items for one. Exchanging an item for a lesser ¤ value is difficult, and requires either deception or a good relationship with the person being bartered with. Haggling is handled with a Mind trial.
Earning Money
Heroes’ main source of income will be the rewards they receive from adventuring. On occasion, they will find themselves short of money. When they do, they can resort to bartering, selling, or performing labor to earn more ¤. When players are interested in selling an item, they must find a potential buyer. Merchants that sell a particular variety of item will buy items of that type back for one half of the ¤ value of the item rounded down. If players want to sell an item for a higher price than that, they can do so at a market or they can sell to people who need them badly enough.
The opportunity to work for a wage will usually present itself to players who are otherwise out of options. All but the smallest villages have a few forms of employment available. If players decide to work for money, each “round” of work will take the majority of a single day. Here are a few examples:
- Grunt labor, such as working in a mine or on a farm, will pay 1 ¤ per day.
- Professional labor that makes use of a character’s particular skills will pay 5 ¤ per day.
- Specialist labor requires a successful trial of the appropriate type, and will earn players 10 ¤ per day per successful trial.
- Criminal labor, including smuggling and burglary, will net the players 2d10 ¤ per day and will require a successful trial of the appropriate type to avoid facing consequences.