Sage
The Sage’s core virtue is their Wisdom. At Hero creation, they gain the following traits:
- Proficiency in Cloth armor.
- Proficiency in Staves.
- +5 Health
- +15 Mana
- +4 Initiative
- As a Support, their charm abilities will affect Magical Attack.
- As a Saboteur, their hex abilities will affect Magical Defense.
Advancements by Tier
Tier 1: Ability.
| Name | Type | Cost | Description |
|---|---|---|---|
| Grimoire | Passive | N/A | In addition to MP, the Sage also has a number of Spell Slots equal to their current tier. When they use a spell, including spells from feats, they may expend a single Spell Slot instead of paying the MP cost. |
Tier 2: The Sage gains +1 Magical Attack.
Tier 3: Ability.
| Name | Type | Cost | Description |
|---|---|---|---|
| Counterspell | Reaction | Variable | When a warrior uses a spell, the Sage may expend double the MP cost of the attack in order to prevent its effect from occurring. The user of the ability will still expend the MP and AP cost of using it as normal. |
Tier 4: The Sage gains +1 Magical Attack.
Tier 5: Ability.
| Name | Type | Cost | Description |
|---|---|---|---|
| Cantrip | Passive | N/A | The Sage may use the Magic Missile ability for free regardless of what role they currently play. |
Tier 6: The Sage gains +1 Magical Attack.
Tier 7: Ability.
| Name | Type | Cost | Description |
|---|---|---|---|
| Wizard Duel | Passive | N/A | When the Sage uses Counterspell, they may expend Spell Slots to reduce the MP cost of doing so, at a conversion rate of 1 Spell Slot per 10 MP. |
Tier 8: The Sage gains +1 Magical Attack.
Tier 9: The Sage gains +1 Magical Attack.
Capstone: Ability.
| Name | Type | Cost | Description |
|---|---|---|---|
| Ascension | Self | 1 🜉, 2 AP | The eidolon’s summoner’s Spell Slots and MP are immediately refilled to full. For the rest of the battle, their spells only cost 5 MP. |
Talents
Striker: Martial Artist. The Sage may also expend Spell Slots in order to use strikes.
Caster: Empowered Staff. The Sage’s Elemental Bolt ability does not cost any MP.
Healer: Alchemy. The Sage may expend Spell Slots in order to use their blessings.
Defender: Arcane Shield. The Sage may use Counterspell to negate strikes. Negating a warrior’s basic attack costs 5 MP.
Support: Ward. The Sage may use Counterspell to negate hexes and sleights.
Saboteur: Curse. The Sage may use Counterspell to negate charms and blessings, including those that restore HP or MP and those that revive other warriors.