Elite Abilities
Elite warriors and Antagonists are meant to feel more dangerous than their Normal counterparts. GMs are encouraged to give them custom abilities like the examples written below in order to achieve this effect.
| Name | Type | Cost | Description |
|---|---|---|---|
| Necrotize | Ranged | 1 AP, 3 MP | The warrior uses a sleight that, on a hit, inflicts the Necrotized status, which means that all direct healing done to the target is instead taken as damage. |
| Puppeteer | Ranged | 1 AP, 5 MP | The warrior uses a sleight that, on a hit, lets them force the target to take a 1 AP action of their choice. |
| Drain Life | Melee | 2 AP, 3 MP | The warrior makes a strike that, on a hit, deals colorless damage and heals them for the same amount of damage dealt. |
| Damage Mana | Ranged | 1 AP, 5 MP | The warrior uses a spell that, on a hit, deals colorless damage to the target’s MP rather than their HP. |
| Push/Pull | Multi | 2 AP, 5 MP | The warrior uses a sleight that, on a hit, causes every target in one of the two rows of the battlefield to move to the other. |
| Double Strike | Melee | 1 AP | The warrior makes two basic attacks against a single target. |
| Drain AP | Melee | 1 AP | The warrior makes a strike that reduces the AP of the target by 1 on a hit. |
| Sting | Melee | 1 AP, 3 MP | The warrior makes a basic attack that also inflicts a status on the target of some kind. |
| Bargain | Special | 1 AP, 10 MP | The warrior selects a target. They offer to grant them a boon, such as a charm, right now in exchange for a cost that will be paid in 1d4 rounds in the warrior has not been downed. |
| Consume the Dead | Special | Passive | During the Effect Phase, the warrior can inflict True Death on a downed ally in exchange for a significant benefit, such as healing to full HP or MP. |