Storms
Storms are special types of weather that last for multiple days if triggered. During the Navigation Phase the following day after a Storm has occurred, the weather is not determined as normal. Instead, the GM casts 1d4 and adds 6 to determine the result on the weather table for that day. There are three types of Storms: Thunderstorms, Snowstorms, and Sandstorms.
| Storm | Effect |
|---|---|
| Thunderstorm | The sky opens up, rain pours down, and lightning strikes tall objects. All characters that did not wear a Waterproof Cloak or piece of armor will lose 2 items of the GM’s choice due to their pack filling with water. Also, if no character takes the Shelter action during the Camping Phase, the characters will be unable to use the Cook, Recover, or Mend actions, and will take an injury as though they had run out of Supplies. The navigation difficulty of a path counts as 2 greater than normal during a Thunderstorm. |
| Snowstorm | High winds blow swirling vortices of snow and sleet directly into the faces of the characters, obscuring the trail and making it difficult to camp. During a Snowstorm, the party’s opponents will gain First Strike during warrior encounters unless the Scout action was used the day before. At least two characters must take the Shelter action during the camping phase, or else characters will be unable to use the Cook, Recover, or Mend actions, and will take an injury as though they had run out of Supplies as well as gaining the Frostbitten status. The navigation difficulty of a path counts as 2 greater than normal during a Snowstorm. Finally, at the end of the Camping Phase, all characters that did not wear a Coldproof Cloak or piece of armor will receive the Frostbitten status regardless of whether they take the Shelter action during camping. |
| Sandstorm | During a Sandstorm, the party’s opponents will gain First Strike during warrior encounters unless the Scout action was used the day before. At least two characters must take the Shelter action during the Camping Phase, or else characters will be unable to use the Cook, Recover, or Mend actions. No matter what, they are also unable to use the Scout and Watch actions during the Camping Phase. The navigation difficulty of a path counts as 3 greater than normal during a Sandstorm. |