Last Odyssey

Colossi

Colossi have high defense, and also the capacity to heal themselves.

Tier 1

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
19 11 4 20 2 2 4 4 2
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
1 4 2 3 2

Available Abilities

Name Type Cost Description
Charm (Physical Defense) Ally 3 MP, 1 AP The Colossus moves Physical Defense a single step up the Bonus Tracker for the selected target.
Charm (Magical Defense) Ally 3 MP, 1 AP The Colossus moves Magical Defense a single step up the Bonus Tracker for the selected target.
Power Strike Melee 5 MP, 2 AP The Colossus makes a colorless strike. On a hit, this attack’s damage is multiplied by 2 in addition to other modifiers.
Shield Self 4 MP, 1 AP The Colossus inflicts the Shielded status on themselves. While a character is Shielded, if they are hit by a strike the damage dealt to them is automatically reduced to 0 and the Shielded status effect is removed.

Tier 2

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
33 17 7 35 2 4 6 6 3
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
1 6 4 4 2

New Abilities

Name Type Cost Description
Cleanse Ally 4 MP, 1 AP The Colossus resets the Bonus Tracker for all of a single target’s statistics back to +0.
Guard Ally 5 MP, 1 AP The Colossus inflicts the Guarded status on a single ally, which remains until the beginning of the Colossus’s next turn, not counting held turns. Every time that ally is targeted by a strike, spell, or sleight, the Colossus becomes the target instead. If a Guarded ally is targeted by a Multi- or All-type ability, the ability is simply negated against them.

Tier 3

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
47 23 10 45 2 4 6 8 3
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
2 8 4 5 4

New Abilities

Name Type Cost Description
Elemental Strike Melee 3 MP, 1 AP The Colossus makes a strike whose element is the same as their base element.
Power Charm (Magical Defense) Ally 8 MP, 2 AP The Colossus raises Magical Defense by 3 steps on the Bonus Tracker for the selected target.

Tier 4

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
57 28 14 55 2 6 6 9 3
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
3 9 6 6 6

New Abilities

Name Type Cost Description
Regenerate Self 2 AP, 11 MP The Colossus heals itself for an amount of HP equal to twice its Magical Attack.
Heal Ally 3 MP, 1 AP The Colossus restores an amount of HP to a single target equal to the Colossus’s Magical Attack.

Tier 5

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
59 36 18 70 2 8 8 9 4
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
4 9 8 8 8

New Abilities

Name Type Cost Description
Focus Self 1 AP The Colossus applies the Focused status to themselves. While they are Focused, they may only use their basic attack. The Colossus also gain a flat +2 bonus to the damage they deal when they hit a warrior with a strike or spell. Every time they hit a warrior, this bonus increases by 1. When they miss, the Focused status goes away.
Barrier Self 9 MP, 1 AP The Colossus inflicts the Barred status effect on themselves. While a character is Barred, if they are hit by a spell the damage dealt to them is automatically reduced to 0 and the Barred status effect is removed.

Tier 6

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
77 38 21 80 3 10 8 11 4
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
4 11 10 8 8

New Abilities

Name Type Cost Description
Cure Ally 6 MP, 1 AP The Colossus removes all statuses from a single target.
Cleave Multi 7 MP, 2 AP The Colossus makes a colorless, melee strike against all opponents in the front row.

Tier 7

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
87 43 24 95 3 12 10 12 5
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
4 12 12 9 8

New Abilities

Name Type Cost Description
Elemental Cleave Multi 10 MP, 2 AP The Colossus makes a melee strike against all opponents in the front row whose element is the same as their base element.
Multiguard Multi 5 MP, 2 AP The Colossus inflicts the Guarded status on all of their allies until their next turn, not counting held turns.

Tier 8

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
95 50 26 110 3 12 12 13 6
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
4 13 12 10 8

New Abilities

Name Type Cost Description
Mend Ally 6 MP, 1 AP The Colossus heals a single target for an amount of HP equal to twice the Colossus’s Magical Attack.
Power Charm (Magical Defense) Ally 8 MP, 2 AP The Colossus raises Magical Defense three steps up the Bonus Tracker for the selected target.

Tier 9

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
108 52 29 120 3 14 12 14 6
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
4 14 14 10 8

New Abilities

Name Type Cost Description
Whirlwind Multi 12 MP, 3 AP The Colossus makes a colorless strike against all opponents on the battlefield.
Massive Passive N/A The Colossus cannot be forcibly moved by any hostile abilities, except for advancing.

Tier 10

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
117 58 31 135 3 14 14 15 7
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
4 15 14 11 8

New Abilities

Name Type Cost Description
Elemental Whirlwind Multi 15 MP, 3 AP The Colossus makes a strike against all opponents on the battlefield whose element is the same as their base element.
Deathless Passive N/A When the Colossus is hit with an attack that would otherwise down them while at anything but 1 HP and 0 Shell, they are instead reduced to 1 HP and 0 Shell.