Colossi
Colossi have high defense, and also the capacity to heal themselves.
Tier 1
Statistics
| HP | Shell | Initiative | Mana | Action Points | Physical Attack | Magical Attack | Physical Defense | Magical Defense |
|---|---|---|---|---|---|---|---|---|
| 19 | 11 | 4 | 20 | 2 | 2 | 4 | 4 | 2 |
| Evasion | Resistance | Physical Accuracy | Magical Accuracy | Status Accuracy |
|---|---|---|---|---|
| 1 | 4 | 2 | 3 | 2 |
Available Abilities
| Name | Type | Cost | Description |
|---|---|---|---|
| Charm (Physical Defense) | Ally | 3 MP, 1 AP | The Colossus moves Physical Defense a single step up the Bonus Tracker for the selected target. |
| Charm (Magical Defense) | Ally | 3 MP, 1 AP | The Colossus moves Magical Defense a single step up the Bonus Tracker for the selected target. |
| Power Strike | Melee | 5 MP, 2 AP | The Colossus makes a colorless strike. On a hit, this attack’s damage is multiplied by 2 in addition to other modifiers. |
| Shield | Self | 4 MP, 1 AP | The Colossus inflicts the Shielded status on themselves. While a character is Shielded, if they are hit by a strike the damage dealt to them is automatically reduced to 0 and the Shielded status effect is removed. |
Tier 2
Statistics
| HP | Shell | Initiative | Mana | Action Points | Physical Attack | Magical Attack | Physical Defense | Magical Defense |
|---|---|---|---|---|---|---|---|---|
| 33 | 17 | 7 | 35 | 2 | 4 | 6 | 6 | 3 |
| Evasion | Resistance | Physical Accuracy | Magical Accuracy | Status Accuracy |
|---|---|---|---|---|
| 1 | 6 | 4 | 4 | 2 |
New Abilities
| Name | Type | Cost | Description |
|---|---|---|---|
| Cleanse | Ally | 4 MP, 1 AP | The Colossus resets the Bonus Tracker for all of a single target’s statistics back to +0. |
| Guard | Ally | 5 MP, 1 AP | The Colossus inflicts the Guarded status on a single ally, which remains until the beginning of the Colossus’s next turn, not counting held turns. Every time that ally is targeted by a strike, spell, or sleight, the Colossus becomes the target instead. If a Guarded ally is targeted by a Multi- or All-type ability, the ability is simply negated against them. |
Tier 3
Statistics
| HP | Shell | Initiative | Mana | Action Points | Physical Attack | Magical Attack | Physical Defense | Magical Defense |
|---|---|---|---|---|---|---|---|---|
| 47 | 23 | 10 | 45 | 2 | 4 | 6 | 8 | 3 |
| Evasion | Resistance | Physical Accuracy | Magical Accuracy | Status Accuracy |
|---|---|---|---|---|
| 2 | 8 | 4 | 5 | 4 |
New Abilities
| Name | Type | Cost | Description |
|---|---|---|---|
| Elemental Strike | Melee | 3 MP, 1 AP | The Colossus makes a strike whose element is the same as their base element. |
| Power Charm (Magical Defense) | Ally | 8 MP, 2 AP | The Colossus raises Magical Defense by 3 steps on the Bonus Tracker for the selected target. |
Tier 4
Statistics
| HP | Shell | Initiative | Mana | Action Points | Physical Attack | Magical Attack | Physical Defense | Magical Defense |
|---|---|---|---|---|---|---|---|---|
| 57 | 28 | 14 | 55 | 2 | 6 | 6 | 9 | 3 |
| Evasion | Resistance | Physical Accuracy | Magical Accuracy | Status Accuracy |
|---|---|---|---|---|
| 3 | 9 | 6 | 6 | 6 |
New Abilities
| Name | Type | Cost | Description |
|---|---|---|---|
| Regenerate | Self | 2 AP, 11 MP | The Colossus heals itself for an amount of HP equal to twice its Magical Attack. |
| Heal | Ally | 3 MP, 1 AP | The Colossus restores an amount of HP to a single target equal to the Colossus’s Magical Attack. |
Tier 5
Statistics
| HP | Shell | Initiative | Mana | Action Points | Physical Attack | Magical Attack | Physical Defense | Magical Defense |
|---|---|---|---|---|---|---|---|---|
| 59 | 36 | 18 | 70 | 2 | 8 | 8 | 9 | 4 |
| Evasion | Resistance | Physical Accuracy | Magical Accuracy | Status Accuracy |
|---|---|---|---|---|
| 4 | 9 | 8 | 8 | 8 |
New Abilities
| Name | Type | Cost | Description |
|---|---|---|---|
| Focus | Self | 1 AP | The Colossus applies the Focused status to themselves. While they are Focused, they may only use their basic attack. The Colossus also gain a flat +2 bonus to the damage they deal when they hit a warrior with a strike or spell. Every time they hit a warrior, this bonus increases by 1. When they miss, the Focused status goes away. |
| Barrier | Self | 9 MP, 1 AP | The Colossus inflicts the Barred status effect on themselves. While a character is Barred, if they are hit by a spell the damage dealt to them is automatically reduced to 0 and the Barred status effect is removed. |
Tier 6
Statistics
| HP | Shell | Initiative | Mana | Action Points | Physical Attack | Magical Attack | Physical Defense | Magical Defense |
|---|---|---|---|---|---|---|---|---|
| 77 | 38 | 21 | 80 | 3 | 10 | 8 | 11 | 4 |
| Evasion | Resistance | Physical Accuracy | Magical Accuracy | Status Accuracy |
|---|---|---|---|---|
| 4 | 11 | 10 | 8 | 8 |
New Abilities
| Name | Type | Cost | Description |
|---|---|---|---|
| Cure | Ally | 6 MP, 1 AP | The Colossus removes all statuses from a single target. |
| Cleave | Multi | 7 MP, 2 AP | The Colossus makes a colorless, melee strike against all opponents in the front row. |
Tier 7
Statistics
| HP | Shell | Initiative | Mana | Action Points | Physical Attack | Magical Attack | Physical Defense | Magical Defense |
|---|---|---|---|---|---|---|---|---|
| 87 | 43 | 24 | 95 | 3 | 12 | 10 | 12 | 5 |
| Evasion | Resistance | Physical Accuracy | Magical Accuracy | Status Accuracy |
|---|---|---|---|---|
| 4 | 12 | 12 | 9 | 8 |
New Abilities
| Name | Type | Cost | Description |
|---|---|---|---|
| Elemental Cleave | Multi | 10 MP, 2 AP | The Colossus makes a melee strike against all opponents in the front row whose element is the same as their base element. |
| Multiguard | Multi | 5 MP, 2 AP | The Colossus inflicts the Guarded status on all of their allies until their next turn, not counting held turns. |
Tier 8
Statistics
| HP | Shell | Initiative | Mana | Action Points | Physical Attack | Magical Attack | Physical Defense | Magical Defense |
|---|---|---|---|---|---|---|---|---|
| 95 | 50 | 26 | 110 | 3 | 12 | 12 | 13 | 6 |
| Evasion | Resistance | Physical Accuracy | Magical Accuracy | Status Accuracy |
|---|---|---|---|---|
| 4 | 13 | 12 | 10 | 8 |
New Abilities
| Name | Type | Cost | Description |
|---|---|---|---|
| Mend | Ally | 6 MP, 1 AP | The Colossus heals a single target for an amount of HP equal to twice the Colossus’s Magical Attack. |
| Power Charm (Magical Defense) | Ally | 8 MP, 2 AP | The Colossus raises Magical Defense three steps up the Bonus Tracker for the selected target. |
Tier 9
Statistics
| HP | Shell | Initiative | Mana | Action Points | Physical Attack | Magical Attack | Physical Defense | Magical Defense |
|---|---|---|---|---|---|---|---|---|
| 108 | 52 | 29 | 120 | 3 | 14 | 12 | 14 | 6 |
| Evasion | Resistance | Physical Accuracy | Magical Accuracy | Status Accuracy |
|---|---|---|---|---|
| 4 | 14 | 14 | 10 | 8 |
New Abilities
| Name | Type | Cost | Description |
|---|---|---|---|
| Whirlwind | Multi | 12 MP, 3 AP | The Colossus makes a colorless strike against all opponents on the battlefield. |
| Massive | Passive | N/A | The Colossus cannot be forcibly moved by any hostile abilities, except for advancing. |
Tier 10
Statistics
| HP | Shell | Initiative | Mana | Action Points | Physical Attack | Magical Attack | Physical Defense | Magical Defense |
|---|---|---|---|---|---|---|---|---|
| 117 | 58 | 31 | 135 | 3 | 14 | 14 | 15 | 7 |
| Evasion | Resistance | Physical Accuracy | Magical Accuracy | Status Accuracy |
|---|---|---|---|---|
| 4 | 15 | 14 | 11 | 8 |
New Abilities
| Name | Type | Cost | Description |
|---|---|---|---|
| Elemental Whirlwind | Multi | 15 MP, 3 AP | The Colossus makes a strike against all opponents on the battlefield whose element is the same as their base element. |
| Deathless | Passive | N/A | When the Colossus is hit with an attack that would otherwise down them while at anything but 1 HP and 0 Shell, they are instead reduced to 1 HP and 0 Shell. |