Last Odyssey

Tier 4 Warriors

Gangsters

The people who run the casinos that act as sieves for the vast wealth trafficked through Neon Station are highly unpredictable, but almost always violent.

Lore

Goon (Normal 4, Dragon, Fire)

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
23 12 10 35 2 10 6 3 3
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
1 3 10 2 2

Abilities

Name Type Cost Description
Punch Melee 1 AP The Goon makes a basic strike.
Dragon Kick Multi 2 AP, 10 MP The Goon makes a strike against every warrior in the front row that deals physical fire damage on a hit.
Gang Up Passive N/A During the Effect Phase, the Goon’s Physical Attack is charmed by one level on the Bonus Tracker for every one of the Goon’s allies more than opponents the Goon has remaining.

Item Table

Result Item
1 Standard Magical Fire Damage
2 Standard Strengthen Physical Attack
3 100 ¤

Dancer (Normal 4, Dragon, Water)

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
8 17 12 35 2 6 6 1 3
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
5 1 6 10 10

Abilities

Name Type Cost Description
Hairpin Melee 1 AP Makes a basic attack.
Veil Ally 1 AP, 9 MP Confers the Protected status on a single ally or on the Dancer. The element that that ally is Protected from is the same as the Dancer’s current element.
Copycat Special 1 AP, 10 MP Uses one of the abilities that the Dancer’s opponents used after the end of its last turn.

Item Table

Result Item
1 Copycat
2 Costume Change
3 100 ¤

Kitsune (Normal 4, Demon, Wood)

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
8 22 10 40 2 2 8 2 4
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
5 2 2 10 10

Abilities

Name Type Cost Description
Scratch Melee 2 AP The Kitsune makes a basic attack.
Sleep Ranged 1 AP, 7 MP The Kitsune attempts to inflict Fatigued on a single warrior with a sleight.
Steal Special 1 AP This ability can be used on all characters when the Kitsune is in the front row, and only on the front row when the Kitsune is in the back row. The Kitsune uses a spell that, on a hit, takes a single item from the party inventory that the Kitsune can then immediately use for free.
Mock Ranged 1 AP Taunts one of the Kitsune’s opponents with a successful sleight. Works the same as the Defender’s Taunt, except that Taunted Heroes that cannot target the Kitsune are not able to act.

Item Table

Result Item
1 Taunt
2 Standard Curse Fatigue
3 100 ¤

Oni (Elite 4, Demon, Fire)

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
28 32 17 60 2 8 8 4 4
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
5 4 8 10 10

Abilities

Name Type Cost Description
Claws Melee 1 AP The Oni makes a basic attack.
Fire Wisp Ranged 1 AP, 10 MP The Oni makes a magical fire attack against a single target. If this attack breaks their Shell, the attack can bounce to another target.
Smelling Salts Ally 1 AP, 15 MP The Oni revives a single downed character back to half their maximum HP.
Bath Salts Multi 2 AP, 10 MP The Oni charms the Magical Attack of the Oni and its allies by one step on the Bonus Tracker.
Soul Eater Passive N/A If any of the Oni’s opponents are downed during the Effect Phase, the Oni can drain all of the MP they died with from them. If they are revived, they will come back with an MP of zero.

Item Table

Result Item
1 Standard Magical Fire Damage
2 Standard Strengthen Magical Attack
3 500 ¤

Casinoman (Elite 4, Dragon, Fire)

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
16 29 19 65 2 10 10 1 5
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
6 2 10 12 12

Abilities

Name Type Cost Description
Brass Knuckles Melee 1 AP The Casinoman makes a basic attack.
Distribute Winnings Ranged 1 AP, 5 MP The Casinoman uses a spell against a single target on the battlefield that, on a hit, deals base magical colorless damage equal to the current Betting Pool, which is then reset to zero.
Color Burst Ranged 1 AP, 8 MP The Casinoman uses a spell against a single warrior that, on a hit, deals magical damage of a random element determined by the Random Element Table that is multiplied by 2 in addition to other modifiers.
Rig Game Ranged 2 AP, 12 MP The Casinoman lowers a random statistic determined by the Random Statistic Table of all of the Casinoman’s opponents by one level on the Bonus Tracker.
Ante Up Passive N/A If the Casinoman is not downed during the Effect Phase, all characters on the battlefield that are not downed must either donate 1 MP or immediately take 1 unblockable damage. Each time a character donates, they add 1 to a counter called the Betting Pool.

Item Table

Result Item
1 Novice Weaken Physical Accuracy (Multi)
2 Standard Fracture (Random)
3 500 ¤

Frost Dwellers

The inhabitants of the frozen caves inside of the Southern Glacier are a mix of wild animals and something more sinister.

Lore

Worg (Normal 4, Animal, Ice)

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
18 12 12 30 2 10 4 2 2
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
3 2 10 6 6

Abilities

Name Type Cost Description
Claw Melee 1 AP The Worg makes a basic strike.
Ice Fang Melee 1 AP, 3 MP The Worg makes a strike that deals physical ice damage to a single target on a hit.
Chilling Howl Multi 2 AP, 12 MP The Worg reduces the Resistance of all of its opponents by one level on the Bonus Tracker.

Item Table

Result Item
1 Standard Physical Ice Damage
2 Novice Reduce Resistance (Multi)
3 100 ¤

Wraith (Normal 4, Undead, Ice)

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
6 19 10 45 2 4 10 1 5
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
4 1 4 8 8

Abilities

Name Type Cost Description
Bonechill Melee 1 AP The Wraith uses a sleight that inflicts Frostbitten on a single target on a hit.
Ice Spike Ranged 1 AP, 7 MP The Wraith uses a spell that deals magical ice damage on a hit multiplied by 2 in addition to other modifiers.
Crystal Veil Multi 2 AP, 14 MP The Wraith applies an ice Shell equal to its Magical Attack on itself and all of its allies.
Ice Ghost Passive N/A The Wraith is immune to Frostbitten and ice damage.

Item Table

Result Item
1 Standard Curse Frostbitten
2 Standard Ice Shell
3 100 ¤

Shrike (Normal 4, Animal, Water)

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
23 12 11 30 2 10 4 3 2
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
2 3 10 4 4

Abilities

Name Type Cost Description
Beak Melee 1 AP The Shrike makes a basic strike.
Diving Attack Ranged 2 AP, 5 MP The Shrike makes a colorless strike against a single target.
Swift Swim Passive N/A The Shrike can spend 1 of its AP per round to act before all other characters. The other AP has to be used at the proper point in the Initiative Order.
Air Bladder Passive N/A The Shrike is immune to Frostbitten, ice damage, and water damage.

Item Table

Result Item
1 Accelerate
2 Standard Cure Frostbite
3 100 ¤

Troll (Elite 4, Demon, Ice)

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
62 13 15 55 2 14 6 7 3
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
0 7 14 0 0

Abilities

Name Type Cost Description
Stomp Melee 2 AP The Troll makes a basic attack.
Bash Melee 1 AP, 5 MP The Troll makes a colorless strike that has its damage multiplied by two on a hit in addition to other multipliers.
Troll Regeneration Self 1 AP, 15 MP Restores the Troll’s HP back to full.
Berserk Self 1 AP The Troll uses the Knight’s Focus ability.
Insulating Fat Passive N/A The Troll is immune to Frostbitten and ice damage.

Item Table

Result Item
1 Standard Mend
2 Standard Ice Shell
3 500 ¤

Specter (Elite 4, Undead, Ice)

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
18 32 15 80 2 8 16 2 8
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
3 2 8 6 6

Abilities

Name Type Cost Description
Choke Melee 2 AP The Specter makes a basic attack.
Reap Reaction N/A When one of the Specter’s opponents first drops to 5 HP or below during the battle, the Specter is able to make a free strike against them immediately.
Bonechill Ranged 1 AP, 7 MP The Specter uses a sleight on a single target that inflicts Frostbitten on a hit.
Scythe Multi 2 AP, 10 MP The Specter makes a strike against all opponents in the front row that can only be made from the front row that deals physical ice damage on a hit.
Ice Storm Multi 2 AP, 13 MP Uses a spell against all of the Specter’s opponents that does magical ice damage on a hit.
Drain Soul Ranged 1 AP, 5 MP The Specter uses a spell that, on a hit, damages the target’s MP instead of their HP or shell and restores the amount of damage done to the Spectre’s MP.

Item Table

Result Item
1 Standard MP Damage
2 Standard Magical Ice Damage (Multi)
3 500 ¤