Last Odyssey

Mages

Mages are warriors that focus heavily on spells and elemental damage.

Tier 1

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
3 7 4 15 2 2 4 1 2
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
2 1 2 4 4

Available Abilities

Name Type Cost Description
Magic Missile Ranged 3 MP, 1 AP The Mage uses a colorless spell against a single target.
Elemental Bolt Ranged 5 MP, 1 AP The Mage uses a spell against a single target whose element is the same as their base element.

Tier 2

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
4 11 6 25 2 2 6 1 3
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
3 1 2 6 6

New Ability

Name Type Cost Description
Charm (Magical Attack) Ally 3 MP, 1 AP The Mage moves the target’s Magical Attack a single step up the Bonus Tracker for the selected target.
Shell Ally 5 MP, 1 AP The Mage applies an amount of Shell equal to their Magical Attack of their base element to a single ally. If the target already has a Shell of a different element, it changes to the element of this ability.

Tier 3

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
8 17 9 35 2 4 8 2 4
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
4 2 4 8 8

New Ability

Name Type Cost Description
Magic Chain Special 5 MP, 2 AP The Mage uses a ranged, colorless spell against a single target. If this results in the target becoming Shellbroken or downed, they may use this ability again against another target without spending any MP or AP.

Tier 4

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
15 20 11 40 2 6 8 3 4
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
4 3 6 8 8

New Ability

Name Type Cost Description
Magic Burst Ranged 7 MP, 2 AP The Mage uses a colorless spell against a single target. On a hit, the attack deals 2x damage in addition to other modifiers.

Tier 5

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
15 25 13 50 2 6 10 3 5
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
5 3 6 10 10

New Ability

Name Type Cost Description
Elemental Burst Ranged 9 MP, 2 AP The Mage uses a spell against a single target whose element is their element. On a hit, the attack deals 2x damage in addition to other modifiers.

Tier 6

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
15 30 15 60 3 6 12 3 6
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
6 3 6 12 12

New Ability

Name Type Cost Description
Meditation Passive N/A The Mage regains 5 MP during every Effect Phase in which it is not downed.

Tier 7

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
15 35 17 70 3 6 14 3 7
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
7 3 6 14 14

New Ability

Name Type Cost Description
Power Charm (Magical Attack) Ally 8 MP, 2 AP The Mage raises the statistic associated with their archetype three steps up the Bonus Tracker for the selected target.

Tier 8

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
22 38 19 75 3 8 14 4 7
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
7 4 8 14 14

New Ability

Name Type Cost Description
Magic Storm Multi 13 MP, 2 AP The Mage uses a colorless spell against all opponents on the battlefield.

Tier 9

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
22 43 21 85 3 8 16 4 8
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
8 4 8 16 16

New Ability

Name Type Cost Description
Elemental Storm Multi 15 MP, 2 AP The Mage uses a spell against all opponents on the battlefield that has the same element as their base element.

Tier 10

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
22 48 23 95 3 8 18 4 9
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
9 4 8 18 18

New Ability

Name Type Cost Description
Soulrend Passive N/A When attacking, the Mage can choose to damage the MP of a target instead of their HP or Shell.