Tier 7 Warriors
Orks
Ork raiding parties are feared by rural folk, and rightfully so. When they strike, they strike not just to steal food but also to remind their victims of their presence by inspiring fear, softening them for the next raid.
Lore
- In combat, Orks want to strike terror in the hearts of their opponents. They do this through focusing on dealing high amounts of physical damage.
- Orks will purposefully ignore their own health to maintain their image as invulnerable, rage-filled monsters.
Fodder (Normal 7, Demon, Earth)
Statistics
Abilities
| Name |
Type |
Cost |
Description |
| Axe |
Melee |
1 AP |
The Fodder makes a basic strike. |
| Two-Handed Chop |
Melee |
1 AP, 5 MP |
The Fodder makes a strike that, on a hit, does colorless physical damage that is multiplied by 2 in addition to other modifiers. |
| Disposable |
Passive |
N/A |
Fodder will always take damage for any non-Fodder warriors on the battlefield. If there are multiple Fodder warriors on the battlefield, the GM may choose which one takes the damage. |
Item Table
| Result |
Item |
| 1 |
Guard |
| 2 |
Use Power Attack |
| 3 |
500 ¤ |
Goblin (Normal 7, Demon, Earth)
Statistics
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 18 |
27 |
19 |
55 |
3 |
10 |
8 |
2 |
4 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 7 |
2 |
10 |
14 |
14 |
Abilities
| Name |
Type |
Cost |
Description |
| Sharp Thingy |
Melee |
1 AP |
The Goblin makes a basic attack. |
| Boom |
Ranged |
1 AP, 9 MP |
The Goblin uses a spell against a single warrior that, on a hit, deals magical earth damage that is multiplied by 2 in addition to other multipliers. |
| Tripwire |
Special |
2 AP, 5 MP |
The next one of the Goblin’s opponents to move will automatically gain the Petrified status unless they are immune to it. Only one Tripwire can be present on the battlefield at a time. If the Goblin is downed, the Tripwire leaves. |
Item Table
| Result |
Item |
| 1 |
Standard Curse Petrified |
| 2 |
Use Elemental Burst (Earth) |
| 3 |
500 ¤ |
Berserker (Normal 7, Demon, Earth)
Statistics
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 40 |
15 |
19 |
45 |
3 |
18 |
4 |
4 |
2 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 3 |
4 |
18 |
6 |
6 |
Abilities
| Name |
Type |
Cost |
Description |
| Chop |
Melee |
1 AP |
The Berserker makes a basic attack. |
| Fury |
Self |
1 AP |
Works the same way as the Knight’s Focus ability when the Knight has the Melee passive ability active. |
| Cleave |
Multi |
2 AP, 7 MP |
The Berserker makes a melee strike against every character in the front row. On a hit, this attack does colorless physical damage. |
Item Table
| Result |
Item |
| 1 |
Decelerate |
| 2 |
Cleave |
| 3 |
500 ¤ |
Cave Troll (Elite 7, Demon, Earth)
Statistics
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 78 |
42 |
24 |
100 |
3 |
14 |
12 |
10 |
6 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 3 |
10 |
14 |
6 |
6 |
Abilities
| Name |
Type |
Cost |
Description |
| Scratch |
Melee |
1 AP |
The Troll makes a basic attack. |
| Squash |
Melee |
1 AP, 5 MP |
The Troll makes a strike that deals physical colorless damage on a hit that is multiplied by 2 in addition to other multipliers. |
| Boulder |
Ranged |
1 AP, 10 MP |
The Troll makes a strike against a single target that does physical earth damage if it hits. |
| Landslide |
Multi |
2 AP, 15 MP |
The Troll makes a strike against every warrior on the battlefield that deals physical earth damage on a hit. |
| Adaptation |
Passive |
N/A |
When the Cave Troll is hit by a strike, their Physical Defense is charmed by one step on the Bonus Tracker and their Magical Defense is hexed by one step on the Bonus Tracker. When the Cave Troll is hit by a spell, the reverse happens. |
Item Table
| Result |
Item |
| 1 |
Standard Strengthen Physical Defense |
| 2 |
Standard Physical Earth Damage (Multi) |
| 3 |
1000 ¤ |
Bleak Lord (Elite 7, Demon, Shadow)
Statistics
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 65 |
40 |
28 |
95 |
3 |
18 |
10 |
7 |
5 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 5 |
7 |
18 |
10 |
10 |
Abilities
| Name |
Type |
Cost |
Description |
| Whip |
Melee |
1 AP |
The Bleak Lord makes a basic attack. |
| Repression |
Multi |
2 AP, 18 MP |
The Bleak Lord uses a sleight on all of the Bleak Lord’s opponents that inflicts Silenced on a hit. |
| Cleansing Darkness |
Multi |
2 AP, 18 MP |
The Bleak Lord removes all statuses and hexes from themselves and all of their allies. |
| Compel |
Ranged |
1 AP, 7 MP |
The Bleak Lord uses a sleight that, on a hit, allows the Bleak Lord to give one of their AP to the target and force them to use any action they wish. |
| Master of the Violent and Cruel |
Passive |
N/A |
All of the Bleak Lord’s allies take double damage and do double damage from all sources. |
Item Table
| Result |
Item |
| 1 |
Standard Curse Silenced (Multi) |
| 2 |
Orders |
| 3 |
1000 ¤ |
Devils
The denizens of Hell are multitude, but they all have one thing in common: their irrepressible thirst for violence.
Lore
- In combat, devils are clever and efficient. While they are cruel, it is not to the point of impeding their ability to win.
- Devils will use tactics on par with the Heroes.
Imp (Normal 7, Demon, Fire)
Statistics
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 11 |
29 |
19 |
60 |
3 |
8 |
10 |
1 |
5 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 8 |
1 |
8 |
16 |
16 |
Abilities
| Name |
Type |
Cost |
Description |
| Nibble |
Melee |
1 AP |
The Imp makes a basic attack. |
| Cigar Toss |
Ranged |
1 AP, 7 MP |
The Imp uses a sleight that, on a hit, inflicts the Burned status on a single target. |
| Hat Trick |
Ranged |
1 AP, 10 MP |
The Imp uses a spell against a single opponent that does no damage but allows them to steal an item from the party inventory. They may then immediately use this item for free. |
Item Table
| Result |
Item |
| 1 |
Standard Curse Burned |
| 2 |
Taunt |
| 3 |
500 ¤ |
Succubus (Normal 7, Demon, Light)
Statistics
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 12 |
33 |
16 |
70 |
3 |
6 |
14 |
2 |
7 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 6 |
2 |
6 |
12 |
12 |
Abilities
| Name |
Type |
Cost |
Description |
| Kick |
Melee |
2 AP |
The Succubus makes a basic attack. |
| Crack Open |
Ranged |
1 AP, 8 MP |
The Succubus uses a spell against a single target that deals magical light damage on a hit. In addition, each this spell breaks the target’s Shell allows the Succubus to cast it for free against one additional target. |
| Charm |
Ranged |
1 AP, 7 MP |
The Succubus uses a sleight on a single target that inflicts the Charmed status on a hit. During the Effect Phase, the GM should cast the outcome die. If the result is above a 7, any Charmed characters on the battlefield will take an extra action of the GM’s choice. |
| Soul Eater |
Special |
1 AP |
The Succubus uses a spell against a Charmed character that, on a hit, does magical colorless damage. The Succubus then regains an amount of MP equal to the amount of damage done to the target. |
Item Table
| Result |
Item |
| 1 |
Hide |
| 2 |
Standard Mend (Multi) |
| 3 |
500 ¤ |
Cambion (Normal 7, Demon, Shadow)
Statistics
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 24 |
31 |
16 |
60 |
3 |
8 |
10 |
4 |
5 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 5 |
4 |
8 |
10 |
10 |
Abilities
| Name |
Type |
Cost |
Description |
| Stab |
Melee |
1 AP |
The Cambion makes a basic attack. |
| Fiery Cleave |
Multi |
2 AP, 10 MP |
The Cambion makes a strike against every opponent in the front row that does physical fire damage to every character it hits. |
| Contract |
Special |
1 AP |
The Cambion selects a target for a contract. If they agree, the Cambion will expend 11 MP and the target will be healed for 20 HP. If the Cambion is still standing during the Effect Phase of the following round, that same target will take 40 damage. |
Item Table
| Result |
Item |
| 1 |
Elemental Cleave (Fire) |
| 2 |
Standard Fire Fracture (Multi) |
| 3 |
500 ¤ |
Torturer (Elite 7, Demon, Fire)
Statistics
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 37 |
58 |
27 |
110 |
3 |
10 |
16 |
5 |
8 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 8 |
5 |
10 |
16 |
16 |
Abilities
| Name |
Type |
Cost |
Description |
| Sickle |
Melee |
1 AP |
Makes a basic attack. |
| Test Subject |
Ranged |
1 AP |
The Torturer inflicts the Test Subject status on a single target. This status can be healed, and only one character can be a Test Subject at a time. The Torturer’s Test Subject receives +1 total damage from all sources. |
| Wheel of Knives |
Special |
1 AP, 8 MP |
Consult the Random Element Table. The Test Subject takes physical damage of the resulting element that does base damage as though they had been hit by one of the Torturer’s strikes. |
| Wheel of Pain |
Special |
1 AP, 5 MP |
Consult the Random Element Table. The Test Subject takes magical damage of the resulting element that does base damage as though they had been hit by one of the Torturer’s spells. |
| Wheel of Misfortune |
Special |
1 AP, 7 MP |
The Torturer’s Test Subject receives a random extra status that cannot be resisted, not even by immunity. Consult the Random Element Table to see which status they receive. Colorless corresponds to the subject not receiving any status. |
Item Table
| Result |
Item |
| 1 |
Standard Fracture (Random) |
| 2 |
Standard Harm (Random) |
| 3 |
1000 ¤ |
Destroyer (Elite 7, Demon, Fire)
Statistics
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 71 |
44 |
24 |
105 |
3 |
14 |
14 |
9 |
7 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 3 |
9 |
14 |
6 |
6 |
Abilities
| Name |
Type |
Cost |
Description |
| Tail Strike |
Melee |
1 AP |
The Destroyer makes a basic attack. |
| Fire Breath |
Multi |
2 AP, 13 MP |
The Destroyer uses a spell against all of its opponents that deals magical fire damage on a hit. |
| Meteor |
Ranged |
1 AP, 7 MP |
The Destroyer uses a spell against a single target that deals magical fire damage on a hit that is multiplied by 2 in addition to other modifiers. |
| Heat Exhaustion |
Multi |
3 AP, 28 MP |
Inflicts Slowed on all of the Destroyer’s opponents with a successful sleight. |
| Being of Fire |
Passive |
N/A |
Any character that hits the Destroyer with a strike takes 10 base physical fire damage in retaliation. |
Item Table
| Result |
Item |
| 1 |
Standard Restore Mana (Multi) |
| 2 |
Multislow |
| 3 |
1000 ¤ |