Last Odyssey

Tier 7 Warriors

Orks

Ork raiding parties are feared by rural folk, and rightfully so. When they strike, they strike not just to steal food but also to remind their victims of their presence by inspiring fear, softening them for the next raid.

Lore

Fodder (Normal 7, Demon, Earth)

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
51 19 14 55 3 12 8 7 4
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
1 7 12 2 2

Abilities

Name Type Cost Description
Axe Melee 1 AP The Fodder makes a basic strike.
Two-Handed Chop Melee 1 AP, 5 MP The Fodder makes a strike that, on a hit, does colorless physical damage that is multiplied by 2 in addition to other modifiers.
Disposable Passive N/A Fodder will always take damage for any non-Fodder warriors on the battlefield. If there are multiple Fodder warriors on the battlefield, the GM may choose which one takes the damage.

Item Table

Result Item
1 Guard
2 Use Power Attack
3 500 ¤

Goblin (Normal 7, Demon, Earth)

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
18 27 19 55 3 10 8 2 4
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
7 2 10 14 14

Abilities

Name Type Cost Description
Sharp Thingy Melee 1 AP The Goblin makes a basic attack.
Boom Ranged 1 AP, 9 MP The Goblin uses a spell against a single warrior that, on a hit, deals magical earth damage that is multiplied by 2 in addition to other multipliers.
Tripwire Special 2 AP, 5 MP The next one of the Goblin’s opponents to move will automatically gain the Petrified status unless they are immune to it. Only one Tripwire can be present on the battlefield at a time. If the Goblin is downed, the Tripwire leaves.

Item Table

Result Item
1 Standard Curse Petrified
2 Use Elemental Burst (Earth)
3 500 ¤

Berserker (Normal 7, Demon, Earth)

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
40 15 19 45 3 18 4 4 2
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
3 4 18 6 6

Abilities

Name Type Cost Description
Chop Melee 1 AP The Berserker makes a basic attack.
Fury Self 1 AP Works the same way as the Knight’s Focus ability when the Knight has the Melee passive ability active.
Cleave Multi 2 AP, 7 MP The Berserker makes a melee strike against every character in the front row. On a hit, this attack does colorless physical damage.

Item Table

Result Item
1 Decelerate
2 Cleave
3 500 ¤

Cave Troll (Elite 7, Demon, Earth)

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
78 42 24 100 3 14 12 10 6
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
3 10 14 6 6

Abilities

Name Type Cost Description
Scratch Melee 1 AP The Troll makes a basic attack.
Squash Melee 1 AP, 5 MP The Troll makes a strike that deals physical colorless damage on a hit that is multiplied by 2 in addition to other multipliers.
Boulder Ranged 1 AP, 10 MP The Troll makes a strike against a single target that does physical earth damage if it hits.
Landslide Multi 2 AP, 15 MP The Troll makes a strike against every warrior on the battlefield that deals physical earth damage on a hit.
Adaptation Passive N/A When the Cave Troll is hit by a strike, their Physical Defense is charmed by one step on the Bonus Tracker and their Magical Defense is hexed by one step on the Bonus Tracker. When the Cave Troll is hit by a spell, the reverse happens.

Item Table

Result Item
1 Standard Strengthen Physical Defense
2 Standard Physical Earth Damage (Multi)
3 1000 ¤

Bleak Lord (Elite 7, Demon, Shadow)

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
65 40 28 95 3 18 10 7 5
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
5 7 18 10 10

Abilities

Name Type Cost Description
Whip Melee 1 AP The Bleak Lord makes a basic attack.
Repression Multi 2 AP, 18 MP The Bleak Lord uses a sleight on all of the Bleak Lord’s opponents that inflicts Silenced on a hit.
Cleansing Darkness Multi 2 AP, 18 MP The Bleak Lord removes all statuses and hexes from themselves and all of their allies.
Compel Ranged 1 AP, 7 MP The Bleak Lord uses a sleight that, on a hit, allows the Bleak Lord to give one of their AP to the target and force them to use any action they wish.
Master of the Violent and Cruel Passive N/A All of the Bleak Lord’s allies take double damage and do double damage from all sources.

Item Table

Result Item
1 Standard Curse Silenced (Multi)
2 Orders
3 1000 ¤

Devils

The denizens of Hell are multitude, but they all have one thing in common: their irrepressible thirst for violence.

Lore

Imp (Normal 7, Demon, Fire)

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
11 29 19 60 3 8 10 1 5
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
8 1 8 16 16

Abilities

Name Type Cost Description
Nibble Melee 1 AP The Imp makes a basic attack.
Cigar Toss Ranged 1 AP, 7 MP The Imp uses a sleight that, on a hit, inflicts the Burned status on a single target.
Hat Trick Ranged 1 AP, 10 MP The Imp uses a spell against a single opponent that does no damage but allows them to steal an item from the party inventory. They may then immediately use this item for free.

Item Table

Result Item
1 Standard Curse Burned
2 Taunt
3 500 ¤

Succubus (Normal 7, Demon, Light)

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
12 33 16 70 3 6 14 2 7
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
6 2 6 12 12

Abilities

Name Type Cost Description
Kick Melee 2 AP The Succubus makes a basic attack.
Crack Open Ranged 1 AP, 8 MP The Succubus uses a spell against a single target that deals magical light damage on a hit. In addition, each this spell breaks the target’s Shell allows the Succubus to cast it for free against one additional target.
Charm Ranged 1 AP, 7 MP The Succubus uses a sleight on a single target that inflicts the Charmed status on a hit. During the Effect Phase, the GM should cast the outcome die. If the result is above a 7, any Charmed characters on the battlefield will take an extra action of the GM’s choice.
Soul Eater Special 1 AP The Succubus uses a spell against a Charmed character that, on a hit, does magical colorless damage. The Succubus then regains an amount of MP equal to the amount of damage done to the target.

Item Table

Result Item
1 Hide
2 Standard Mend (Multi)
3 500 ¤

Cambion (Normal 7, Demon, Shadow)

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
24 31 16 60 3 8 10 4 5
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
5 4 8 10 10

Abilities

Name Type Cost Description
Stab Melee 1 AP The Cambion makes a basic attack.
Fiery Cleave Multi 2 AP, 10 MP The Cambion makes a strike against every opponent in the front row that does physical fire damage to every character it hits.
Contract Special 1 AP The Cambion selects a target for a contract. If they agree, the Cambion will expend 11 MP and the target will be healed for 20 HP. If the Cambion is still standing during the Effect Phase of the following round, that same target will take 40 damage.

Item Table

Result Item
1 Elemental Cleave (Fire)
2 Standard Fire Fracture (Multi)
3 500 ¤

Torturer (Elite 7, Demon, Fire)

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
37 58 27 110 3 10 16 5 8
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
8 5 10 16 16

Abilities

Name Type Cost Description
Sickle Melee 1 AP Makes a basic attack.
Test Subject Ranged 1 AP The Torturer inflicts the Test Subject status on a single target. This status can be healed, and only one character can be a Test Subject at a time. The Torturer’s Test Subject receives +1 total damage from all sources.
Wheel of Knives Special 1 AP, 8 MP Consult the Random Element Table. The Test Subject takes physical damage of the resulting element that does base damage as though they had been hit by one of the Torturer’s strikes.
Wheel of Pain Special 1 AP, 5 MP Consult the Random Element Table. The Test Subject takes magical damage of the resulting element that does base damage as though they had been hit by one of the Torturer’s spells.
Wheel of Misfortune Special 1 AP, 7 MP The Torturer’s Test Subject receives a random extra status that cannot be resisted, not even by immunity. Consult the Random Element Table to see which status they receive. Colorless corresponds to the subject not receiving any status.

Item Table

Result Item
1 Standard Fracture (Random)
2 Standard Harm (Random)
3 1000 ¤

Destroyer (Elite 7, Demon, Fire)

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
71 44 24 105 3 14 14 9 7
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
3 9 14 6 6

Abilities

Name Type Cost Description
Tail Strike Melee 1 AP The Destroyer makes a basic attack.
Fire Breath Multi 2 AP, 13 MP The Destroyer uses a spell against all of its opponents that deals magical fire damage on a hit.
Meteor Ranged 1 AP, 7 MP The Destroyer uses a spell against a single target that deals magical fire damage on a hit that is multiplied by 2 in addition to other modifiers.
Heat Exhaustion Multi 3 AP, 28 MP Inflicts Slowed on all of the Destroyer’s opponents with a successful sleight.
Being of Fire Passive N/A Any character that hits the Destroyer with a strike takes 10 base physical fire damage in retaliation.

Item Table

Result Item
1 Standard Restore Mana (Multi)
2 Multislow
3 1000 ¤