Equipment
A hammer is a hand, and a hand is a hammer.
A character’s base Physical and Magical Attack and Physical and Magical Defense as well as their base Evasion and Resistance are affected by special items that they carry on their person into combat called equipment. All Heroes can wear three types of equipment: weapons, which give bonuses to their base Magical and Physical Attack; armor, which gives bonuses to their base Physical and Magical Defense; and accessories, which give bonuses to their base Evasion and Resistance. Additionally, all equipment has upgrades that give their wearer extra passive and active abilities, as well as extra boosts to their statistics.
The potency of a piece of equipment is determined by its Grade. There are four levels of Grade a piece of gear can have: Novice, Standard, Expert, and Unique. The first three levels give flat increases to the bonuses the respective piece of armor or weaponry provides to a character’s statistics, while the final level gives a piece of equipment a powerful effect that cannot be removed.
- What to Hold
- Weapons: Tools of violence that contribute to a Hero’s base damage.
- What to Wear
- Armor: Special clothing that contributes to a Hero’s base defenses.
- Accessories: Extra wearables that contribute to a Hero’s ability to ward off danger.
- How to Modify It
- Equipment Upgrades: Extras that give equipment its character; all sorts of effects can be added.