Last Odyssey

Brutes

Brutes are warriors with high defensive statistics. They are best used as front row fighters that can protect their more fragile allies.

Tier 1

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
13 7 3 10 2 2 2 3 1
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
1 3 2 2 2

Available Abilities

Name Type Cost Description
Taunt Ranged 1 AP The Defender uses a sleight that inflicts the Taunted status on a single target on a hit until the beginning of the Defender’s next turn, not counting held turns. A Taunted character can only use single-target spells, strikes, and sleight abilities, and only on the character who inflicted it. It can also use the Move action to move into range of their target if needed. Each character can only be Taunted by a single other character at a time. If a Taunted character cannot affect the Defender by any means, they will act as though they are not Taunted.
Shield Self 4 MP, 1 AP The Defender inflicts the Shielded status on themselves. While a character is Shielded, if they are hit by a strike the damage dealt to them is automatically reduced to 0 and the Shielded status effect is removed.

Tier 2

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
22 8 5 15 2 4 2 4 1
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
1 4 4 2 2

New Ability

Name Type Cost Description
Charm (Physical Defense) Ally 3 MP, 1 AP The Support moves Physical Defense a single step up the Bonus Tracker for the selected target.

Tier 3

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
28 12 6 25 2 4 4 5 2
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
1 5 4 3 2

New Ability

Name Type Cost Description
Charm (Magical Defense) Ally 3 MP, 1 AP The Support moves Magical Defense a single step up the Bonus Tracker for the selected target.

Tier 4

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
33 17 8 30 2 4 4 6 2
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
2 6 4 4 4

New Ability

Name Type Cost Description
Shield Self 4 MP, 1 AP The Defender inflicts the Shielded status on themselves. While a character is Shielded, if they are hit by a strike the damage dealt to them is automatically reduced to 0 and the Shielded status effect is removed.

Tier 5

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
43 17 10 35 2 6 4 7 2
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
2 7 6 4 4

New Ability

Name Type Cost Description
Strike Melee 3 MP, 1 AP The Striker makes a colorless strike that deals 1.5x damage on a hit in addition to other modifiers.

Tier 6

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
48 22 11 45 3 6 6 8 3
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
2 8 6 5 4

New Ability

Name Type Cost Description
Barrier Self 9 MP, 1 AP The Defender inflicts the Barred status effect on themselves. While a character is Barred, if they are hit by a spell the damage dealt to them is automatically reduced to 0 and the Barred status effect is removed.

Tier 7

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
53 27 13 50 3 6 6 9 3
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
3 9 6 6 6

New Ability

Name Type Cost Description
Regenerate Passive N/A The Brute regains 5 HP during every Effect Phase unless it is downed.

Tier 8

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
55 30 15 60 3 8 8 9 4
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
3 9 8 7 6

New Ability

Name Type Cost Description
Power Charm (Physical Defense) Ally 8 MP, 2 AP The Support raises Physical Defense three steps up the Bonus Tracker for the selected target.

Tier 9

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
60 35 17 65 3 8 8 10 4
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
4 10 8 8 8

New Ability

Name Type Cost Description
Power Charm (Magical Defense) Ally 8 MP, 2 AP The Support raises Magical Defense three steps up the Bonus Tracker for the selected target.

Tier 10

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
62 38 19 75 3 10 10 10 5
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
4 10 10 9 8

New Ability

Name Type Cost Description
Power Strike Melee 5 MP, 2 AP The Striker makes a colorless strike. On a hit, this attack’s damage is multiplied by 2 in addition to other modifiers.